So, I know I probably sound kind of dumb for asking this, but here goes...
I've run into a problem. I'm making a vanilla-style ROM hack, but I'm stumped on the level design. See, all Super Mario levels usually have some sort of gimmick, be that a specific enemy, or game mechanic, that the level is based around.
And that's my problem. I can't think of any gimmicks to use for my levels. I've tried designing my levels without them, but they always end up feeling generic and uninteresting. I've finished my overworld, so the levels are all that needs to be done.
So what I'm asking is, do any of you guys know of any interesting vanilla game mechanics I could use for my level design?
Any of your ideas will be greatly appreciated, and I will credit anyone who helps me out.
Currently working on an SMW hack. Check out my WIP Thread!
https://www.smwcentral.net/?p=viewthread&t=120148
I've run into a problem. I'm making a vanilla-style ROM hack, but I'm stumped on the level design. See, all Super Mario levels usually have some sort of gimmick, be that a specific enemy, or game mechanic, that the level is based around.
And that's my problem. I can't think of any gimmicks to use for my levels. I've tried designing my levels without them, but they always end up feeling generic and uninteresting. I've finished my overworld, so the levels are all that needs to be done.
So what I'm asking is, do any of you guys know of any interesting vanilla game mechanics I could use for my level design?
Any of your ideas will be greatly appreciated, and I will credit anyone who helps me out.
Currently working on an SMW hack. Check out my WIP Thread!
https://www.smwcentral.net/?p=viewthread&t=120148