Language…
4 users online: Anas, CONLUSH666, Firstnamebutt, Zavok - Guests: 184 - Bots: 407
Users: 64,795 (2,380 active)
Latest user: mathew

Disable Mario Jump sound

  • Pages:
  • 1
  • 2
Originally posted by Katerpie
Originally posted by Marven Stormlight
Could you (or someone) tell me in more detail how to do this in practice please?

Sure thing. AMK comes up with a bunch of folders related to music, including 1DF9 and 1DFC, which are banks that store sound effects.

The SFX you want to remove is "hit head", so just open Addmusic_sound effects.txt and remove that line from there. Run AMK (the AddmusicK batch), follow the instructions and the SFX should no longer be there.

Quote
And, this hit head, if i remove, will it get rid of these "thuf thuf" noises of hooves hitting walls, fireballs hitting walls, etc? this "thuf thuf" thing.

This seems to be a different form than what I was modifying so far in this topic with the help of the people above (which I could understand with a step by step how to do it).

Yes, it'll get rid of all instances of that noise. In retrospect, as I said above, AMK recreates sound effects, but in cases where you want to remove one from a specific action, a patch is usually the best way out. You can edit the .txt files to your liking, but that's a far more complex and unnecessary effort.


I confess to being lost, where do I download this "AMK" ? If I already have it, how do I locate it? Do I type "AMK" in my computer's document search? I have that file called asar.


WAIT, is this possible with Asar , saving a code in notepad and applying the patch? if yes i would like that option lol. What code to save in notepad for this?
Originally posted by Marven Stormlight
I confess to being lost, where do I download this "AMK" ? If I already have it, how do I locate it? Do I type "AMK" in my computer's document search? I have that file called asar.

Here. Just paste its contents in the same folder as your ROM.
Sorry, I forgot to link to it earlier :P
Windowless ride, feeling alive
Are you alive or just breathing?
Originally posted by Katerpie
Originally posted by Marven Stormlight
I confess to being lost, where do I download this "AMK" ? If I already have it, how do I locate it? Do I type "AMK" in my computer's document search? I have that file called asar.

Here. Just paste its contents in the same folder as your ROM.
Sorry, I forgot to link to it earlier :P


Oh, okay. Before trying this method you gave me, is it possible to save some code in notepad with ".asm" and make it work too? Has something to do with "$7E:1DF9"?

Like example:

org $00D65E
db $00

This is to disable the default jump sound. This method uses the Asar: https://www.smwcentral.net/?p=section&a=details&id=25953 .
Originally posted by Marven Stormlight
How to remove the sound when you hit the ceiling of the cave, or the hooves hit the wall or the fireball hits the wall?

Code
org $00ED44
	db $80
org $01999F
	db $00
org $02A046
	db $00

Those three hex edits should, in order, remove the sound of Mario hitting a ceiling, a sprite hitting a wall and a fireball hitting a wall.

Each of these snippets we're finding takes a little bit of scavenging in SMW's code... ideally, inserting AddmusicK in your ROM would make removing sound effects easier, but I'm not certain if it's compatible with Widescreen SMW since I don't think it was entirely made with hacking tools in mind. AMK is generally used to insert new music into hacks.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Koopster
Originally posted by Marven Stormlight
How to remove the sound when you hit the ceiling of the cave, or the hooves hit the wall or the fireball hits the wall?

Code
org $00ED44
	db $80
org $01999F
	db $00
org $02A046
	db $00

Those three hex edits should, in order, remove the sound of Mario hitting a ceiling, a sprite hitting a wall and a fireball hitting a wall.

Each of these snippets we're finding takes a little bit of scavenging in SMW's code... ideally, inserting AddmusicK in your ROM would make removing sound effects easier, but I'm not certain if it's compatible with Widescreen SMW since I don't think it was entirely made with hacking tools in mind. AMK is generally used to insert new music into hacks.


Thank you very much! It worked out! The ceiling sound has been muted, along with the hull hitting the wall and also the fireball, these all worked.

But the "thuf thuf" sound still continues when you head the blocks (well...It actually worked and it didn't, as I'll tell you later in this post LOL).
In other hand, with the hooves and the fireballs, the "thuf thuf" sound was successfully removed, lol. Only Mario who didn't get rid of the blocks, even though he got rid of the walls.


But this is where the craziest part comes.


From this block (the one in the image below), a mushroom will come out. I don't know if it's because of the item or if it's because the block flies or if it's for some other reason, but the "thuf thuf" sound hasn't been removed from it. But, just the jump of Mario's head makes the annoying sound here, because the fireball and the hull were removed in that flying block too, when they collide with this block, i tested (so why does Mario continue? wtf). Look at the image below:


---------

Already this block, will come out a star, but maybe it is because it is not flying that it worked? Here the "thuf thuf" sound was successfully removed when Mario hits this block with his head. Why can we remove it here and not the other? Look at the image below:



I wonder if this sound will still continue with any other interactions that we might be missing (if you could please check if there is another interaction that produces this kind of sound so we can eliminate as well...lol).
That's because the flying ?-block isn't really a block but rather a sprite and as a result uses a different interaction than blocks and as a result, you have to remove the thud sound separately. Similar to the above, that can be solved with a simple hex edit:
Code
org $01B4F3
db $00

It will also remove the thud from any other solid sprite (including the invisible solid block which is used on the switch palace corner).
Originally posted by MarioFanGamer
That's because the flying ?-block isn't really a block but rather a sprite and as a result uses a different interaction than blocks and as a result, you have to remove the thud sound separately. Similar to the above, that can be solved with a simple hex edit:
Code
org $01B4F3
db $00

It will also remove the thud from any other solid sprite (including the invisible solid block which is used on the switch palace corner).


It worked! Thank you all! I believe that for now the boring sounds are over (i hope) . If someday in the future another one appears, maybe I'll come back to this topic here, or in another one <3

Now yes:

Wakana , yoshicookiezeus , WhiteYoshiEgg , Ondore's Lies , Koopster , Ninja Boy , Katerpie and MarioFanGamer.

Much gratitude to all of you, from the bottom of my heart! Thank you for those who had the patience and willingness to help me <3.
Hey guys, how are you doing? I'm here again just over a month later. I would like to remove another sound. Could you please help again? Thank you very much in advance.

The sound this time is when Mario jumps on top of this special hull that keeps chasing you wherever you go. Click to open the image below:



Making it clear, I don't want to remove the sound of the other normal turtle when we jump on top of it (As in the image below):

Anyone? Please ;-;.
  • Pages:
  • 1
  • 2