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musicalman brings you... A little music!

MusicSuper Mario WorldResource Release

Hi everyone, I've decided to make an appearance!
I've sort of popped in and out of here and Discord a lot over the past couple years. Can't seem to find the energy to dive full on into projects, since motivation kinda goes all over the place and distracts my focus. But my knack for geeking out with sound chips will likely never die! And it's been far too long since I've actually finished and released a new port. So baring all of that in mind, I present one measly little port for summer C3.

This is a banger called Dissolution, composed by Cencho Shoji, a Japanese musician I recently became aware of, who wrote game midis for the Sound Canvas series in the mid 2000s. According to the notes supplied with the midi, this track was intended to be somewhat less melodious than other battle themes.

This isn't really the most impressive or complex port I've ever done, but it's still special to me because it's full of little challenges. These made the port fun, and in a way it was actually more straightforward than I expected. However it still felt like the hardest port I've worked on to date, though it really wasn't. There just weren't many easy parts, so it made the whole thing feel difficult.

Anyway, I've been rambling long enough about nothing important. So with no further ado, check the port out here!

One of these years I'll actually do a c3 port thread. It's something I'm interested in doing. But I have to work on the growing pile of unfinished ports first...
Anyway I hope you enjoy this!
Make more of less, that way you won't make less of more!
Fanatical like a Demon
Dude this sounds incredible. I especially love the reverbed snare and orchestra hit. Amazing, I expected nothing less!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
This is one of a kind interesting piece. Might as well listen to it!
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“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
This sounds great! For some reason it gives me "Run, Rambi!" vibes (from DKC2), at least on the possible scenario this song could work well in. As usual your sample work is incredible, I especially like the FM-like sweep effect you did (I see you went the David Wise route of having a million small samples :P). It reminded me a lot of that super accurate Time Trax Stage 2 port from idol 9.
This is awesome! Sounds like something that would play during one of those super grandiose final bosses like in JUMP or SMW Gaiden
Check out my WIP romhack!
Glad yall like it!

Originally posted by KevinM
As usual your sample work is incredible, I especially like the FM-like sweep effect you did (I see you went the David Wise route of having a million small samples :P). It reminded me a lot of that super accurate Time Trax Stage 2 port from idol 9.

Indeed. It's a square wave with a resonant filter sweep split up into 64 wavetables.

Tbh I hadn't tried that trick in a port before, mostly because it's quite difficult to do, doubly so if you're trying to do what I did and have the samples smoothly connect to one another. It was a fun challenge though, and I definitely have a better frame of mind about doing it now, so it's no longer just a random idea I've only heard about but never tried :D
Make more of less, that way you won't make less of more!
I like this boss theme you ported. The percussion is just bangin' and the composition is on point.




Damn, this is my kind of vibe for sure lmao; definitely feels like something you could find on a PS1 RPG or even a late 90s to early 2000s shmup boss fight, and as you can imagine this is totally my kinda thing haha

Also nice to see you too went with the single-cycle sample idea for your own port, and as a first experiment thing as well lol; sounds hella great here, but that's probably because I love the sound of sweep pads in general :P
Layout by Mathos

MusicSuper Mario WorldResource Release