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Aeron's Golden Cookie Quest Part One - 🎭 🎭 New Player Sprite! 🎭 🎭

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Nice work, I really love the unique decorations/level tiles here. The hack as a whole is looking pretty good as well, looking forward to seeing more.
Thanks for the feedback, Aeon. I really appreciate it. I'm doing my best in the aesthetics and level design. #smrpg{:3}

Sorry for the lack of updates, I've been busy with other stuff like real life problems, another level for the Kochobo Dourado 2 and EXGFX Contest planning.

Here is some small updates I made in the hack:



Seaside Resort now is called Seaside Lookout



Also, thanks for Teyla for providing an amazing tileset like this. You can find it in the site by the name of "Radished Cliffs".



Replaced the cheep-cheeps with kappas. Nobody the Dragon did a great job with this one.



I changed this setup a little bit. The penguin now launches forward against the player, instead of just walking.



Replaced the thwimp with Rocky, from E-man's Kirby Enemy pack. Superb work.

There's more changes in this stage, but you'll have to play to know. Maybe in the next demo, in a near future.



Room before the boss of Qusara Sport Field. The player receives two mushrooms.



Based on feedback I got from people who played my demo, I nerfed this boss. There's no ON-OFF gimmick, more space to avoid the baseballs, the shots are slight slower and one less Reznor.



Changed the spikes of Gargoyle Cliffs, so they fit better with the stage.

Now, for a big update:



The boss of Gargoyle Cliffs. That's right, I did something more funny instead of an actual boss. You'll understand once I start making the cutscenes for the hack.

Amazing tileset made by Carld923, it's called "Underground Castle" or something like that. It's in the graphics section. Knights and funny spider, made by Nobody the Dragon.

This background was one of my rips to last C3. It's from Castlevania: Harmony of Dissonance. As usual, it's available in the site.


If everything goes well, I shall make a new demo for the C3. It shall have all the revisions I made for the three levels + a new level + a sneak peak from the Mt. Mutsu submap. Check out some simple bosses I made so far. I plan to make every stage to have one. In total, twenty fun battles are what I'm planning.

Guard Armors



They appear in the Gargoyle Cliffs to impede Aeron from advancing further in his quest. For a first boss, I wanted something simple, also because the stage is very hard.

Baseball Trio



Don't be fooled, these baseball players want to havoc and cause chaos. They're causing mischief in the Qusara Sport Stadium, so Aeron must stop them. Very basic Reznor fight, with bony beetles controlling the arena a little bit. I removed the ON-OFF and one Reznor to make the fight more fun, according to the feedback I got from last demo.

Cirno - The Strongest



The strongest boss ever.

Four Elemental Poes



Like I said before, this boss is inspired in the Four Elemental Fiends, from Final Fantasy IV. Each phase fight a bit differently from the other.

I'll see if I can finish the fourth stage, so I can make a C3 demo, if not, maybe next time. That's all for today.


While I didn't make so much progress in levels, I spent these two days building the HUB of Setsuma Village. Each house will have NPCs that will add a bit to the story of Mt.Mutsu and the next stage, Gorgeous Stage Fortress.







I won't tell what is inside this palace. You'll have to play to figure out.



In the left we have a travel agency. You'll know better about it in the next demo.





Aaaaand that's it for today. #smrpg{:3}


Sorry for the lack of updates, I've been quite busy with my KLDC 2021, and that's because I gathered a lot of feedback after seeing people playing it, so I'm refining my level so the public can play the best version of my level, once the event ends. Also, I ported everything to a new rom that has FastRom, that was enough to remove slowdown in one of the setups from the ice cave section from the iceberg level.

Anyway, I have some small updates to share here. First, I changed some setups of my old levels.

Qusara Sport Field











I raised the difficulty from the first half and added some tweaks to the second one.

Nocturnal Glacier





More tweaks to the first half.

Forgotten Library





Raised the difficulty and fleshed better some setups.

UPCOMING LEVELS

Meanwhile, I took some time to do aesthetics from stages that will be featured the Mt. Mutsu map.

Yamato Bamboo Field



A haunted bamboo field filled with supernatural activity and youkais.

Yamashiro Bridge



A bridge / mountain level filled with dangers and samurais.

Mechanical Oedo



I scrapped the idea of a Puyo-puyo level, instead the game will have this charming Game Boy Color stage filled with 8-bit awesomeness. Mechanical Oedo is filled with robots and wacky stuff.



Instead, I'll use these assets to make the Temple Master fight. With some puyo-puyo insanity. This fight will be at the end of this stage. I'll add cutscenes explained why it changes from 8 to 16 bits so suddenly. Yeah, I have a wacky story for my hack.

Gorgeous Stage Castle



A theater-like japanese castle featuring ninjis and taiko drums. Even upside down ninjis join the party.


I finished the Forgotten Library level, here is a preview of it:












And here's some progress in the next level.

Yamato Bamboo Field






First half is complete. Now I'm working in the second one.


I love the visuals! I also really like the ideas, I'm looking forward to seeing more of this.
Хуй войне!

桐生会FOREVER #ThankYouCoco / Rest in peace, Near, thank you for everything
Thanks for the feedback. Now, it's time to share new stuff.









I won't spoil too much this time. Here's the second half of the Yamato Bamboo Field. It is focused in boo rings and different types of rexes, I mean, nagas.~

Here is the boss: Ghost Lady. It's already finished.



Also, I finished the save area from my game, please take a look.



Special thanks to Runic_Rain for providing the save block EXGFX.


What is the save block function? To save progress? Sorry if that question is stupid lol.
Saving progress, of course. The levels themselves do not save, so you need to find a save area. There will be three HUB areas with save points in the game.


Here's a small peek from Kyushu Bridge, the next stage of my hack. #smrpg{:3}




Here are some recent updates of the hack. First, is that the intro level is finished. I made it like a small playground where you can have fun with some koopa-like enemies. Intro levels must be fun, right? Also, the portal uses palette exanimation for some neat visual effects.



Now here comes the most important update I've made in this hack. I've added Katrina's WONDERFUL b4vwf patch. What does that mean?



Even more text. This is the equivalent to two vanilla message boxes. That means I have more creative freedom to write dialogues and funny tips.

Such a wonderful patch, I dare to say.



I also moved the leaf shield to the first screen. This very wide font patch helped me a lot to make the flow of this level better.

Also I finished working in Kyushu Bridge. This time, I wanted to make a simple chill and fun level. This one is way shorter than most levels, but also way harder too.

Here's a sneak peek of Mechanical Oedo, the next level. The first half is already finished. I have yet to think about a gimmick for the second one.







In the screenshots below, I showcase the aesthetics of the second half of Mechanical Oedo. I've ripped it directly from an obscure and fun Game Boy Color game called Samurai Kid.





Aaaaaaaaaand, that's it for today. Stay tuned for next updates. #smrpg{:3}


While I don't have any gimmick done for the second half of Mechanical Oedo, here are some NPCs I've made to Setsuma Village. Maybe they have some useful tips...or maybe not, who knows.











As far the inside of the buildings, there will NPCs there, that will give tips of how to proceed to the Gorgeous Castle, located at the top of Mt. Mutsu. Here is some of them.



Natsumi will provide lives for the player. How nice of her.



In the Oedo Tourism Agency, you can save your travel so far. This is the second save point of my hack.

And I'll not spoil anything more until C3. So, stay tuned for some updates when C3 arrives.


Another update. This is a sneak peek from the second half of Mechanical Oedo. Please take a look:




I CAN'T WAITING FOR NEXT DEMO IN 2021 SUMMER C3 TO PLAY THIS !! WHAT WAS COOLEST STAGE !!
Well, after C3, progress has been slow, but steady. In the previous stage, which I didn't showcased here, the main idea of the level was about a theatrical castle run by ninjis, filled with tons of hazard.

Now, it's time to showcase some progress about my mountainroad level.





As you can notice, the road is filled with Yuki-Onnas. These cold hearted youkais seduce their victims and make them get lost in snow. They tend to appear during snowstorms. So how did I translate this gimmick to my level? With the teleporting spells using Tricky Magikoopas, unlucky players will be teleported to somewhere. Yes, I plan to create VARIOUS TRAP ROOMS, filled with some evil enemy setups. The players must escape these rooms if they get caught by any spell and in doing so, they'll begin the level all over from the beginning. Fun mechanic, right?

Devious rooms like this:



Here are three more screenshots:







And a bit of the evil potential that sprite stacks have.



Lastly, if you for some reason didn't play the demo I released recently in the site, here are some images from the threatrical Gorgeous Stage Fortress.













What are waiting for? Play my demo HERE!

Now, for some news of the next update of my hack!

I managed to fix despawn issues in Mechanical Oedo and improve some things in other levels. But I plan to finish at least TWO levels, before releasing anything. Sadly, the next update will have to wait quite a bit. I'll be more cautious with playtesting this time. Sorry for that.

Remember the graphic in the screenshots above? The next update of this tileset will include optimization and these fun kabuki actors as extra decoration, along with some other small improvements. And that's it for today!


Some small updates about my hack. I've made Cirno even stronger, she has now a friend called Sillius Shooter. In compensation, I've reduced her HP.



And I also finished another boss that I promised some C3 ago. Here is Medusa:



The purple projectile is nasty and makes the player freeze in place. Medusa Heads fly across the screen and the player must avoid bullets. I've tried to recreate a bit of her boss fight from Sexy Parodius, even though, it's with less projectiles and different pattern, so it wouldn't be a chore to fight.



Lastly, an update about the Mutsu Mountainroad. The second half is deep, inside the hot springs.


I have lost a bit of interest of continuing the hack. My friend is with a lot of commissions and busy, thus, delaying the player sprite. Without it, I can't focus in making the lore of my hack. Worse yet, I can't hire another artist due to the current situation I'm in. Without a player character, I'm demotivating of continuing this project, and because of that, I'm putting my hack on hiatus. I feel kinda overwhelmed. My energy has been drained and I have no interest in keeping bashing my head to make some progress. My vision can't be fullfiled for now, so I'm taking a break.


That's a real shame, this is one of the more creative and unique works in progress. Let us hope the pilot light remains lit, and that your drive to continue returns when the time is right.
GANYMEDE

Chapter Two: Land of No Shame

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