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Abdu's C3 Sprite Release and ASM Request

Super Mario WorldSpritesResource ReleaseScreenshotsRequests

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Beans Dolphin in particular looks like it would fit in right at home in devilish Kaizo setups, but the Sprite Shooter also looks like it'd be a fun concept to utilize for hacks of a more manageable difficulty.
Those are some nice looking sprites you've got there Abdu; I especially like the flying cloud platforms and Kuribo's Shoe. The bean dolphins gave me a laugh (I dunno if I'll use them though), and I am slightly tempted to use the sprite shooter if I can find some good uses for it.

Meanwhile, I have a request for a block.

You know the screws that appear in some levels in the console New Super Mario Bros. games (New Super Mario Bros. Wii, New Super Mario Bros. U and New Super Luigi U) that activate when Mario stands on one and spins? One such screw is sometimes placed on line guided platforms, though this isn't what I'm requesting. Rather, I'm looking for a screw block that can be used in conjunction with the Layer 2 Scroll on Button Press that makes layer 2 move a little in a specified direction if Mario is on top of the screw (it should tweak spin jumping so that Mario gains no height while spin jumping, and require multiple presses of A to make layer 2 move further; I think freeram would be very useful here in the block and UberASM code as I'm looking for the UberASM code to only work in conjunction with the block if Mario is spinning in/on it). I'm also thinking that if layer 2 has been moved in a specific direction by Mario, it should begin slowly moving back in the opposite direction until layer 2 is back in its default position if Mario isn't spinning a screw.

So yeah, I hope this isn't too complicated (if you go to badummzi's File Bin, there's a tweak you can look at that he made of the UberASM code that makes layer 2 scroll with just one button).

Edit: Abdu, there's one more thing I forgot to mention. If you decide to do this request, can you please see if you can make the screw block work on layer 2 in addition to layer 1?
Extended sprites destroy ground
Self explanatory all extended sprites shatter all ground tiles.


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As Of 1/28/2024.
Hello, well I see that there are 2 methods to follow, but I think I will use the 2 methods. For my request using method 1: I would like Kamek Boss, here is a guide on how I would like him to act like this ... https://youtu.be/gdh_G0YS1tk (must go to minute 23:58) And here the GFX https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=38595 If it becomes very difficult for him to complete it, he can only do his movements and attacks when he is on the ground. If it also becomes too much, I can change the application. And for method 2, I'll tell you if I win the challenge.
I suggest a Bone Brother. A hammer bro that that throws bones and crumbles like a Dry Bones.
I suggest this thing! #tb{:D}

Sprite name : Timed Bomb
A timed bomb that works simillar to "The Revenge of Shinobi", "Shinobi 3".
Explode after set amounts of times (with timer number) just like usual timed bomb.
But when you touched it yourself during timer ticking down, it counts down really fast which results explode way quickly.
You can throw anything to it like fireballs or shells etc. and that makes it insta-explode too.
It can be also spawned by anything like blocks or sprites too...?
(Maybe you can even hold bomb and throw to enemy for explode attack? #tb{O_O})

Example
https://youtu.be/uNGbAStPXZc?t=1585
https://youtu.be/uNGbAStPXZc?t=1649

(Also, you can disable timer number optionally too.)
Holy shit, your ASM showoff escalated really quickly from "this is pretty nifty" to "finally, carriable sprites are easy to code!" to "oh my God it's a fucking kuribo's shoe"
I was gonna tackle kuribo's shoe eventually, I did start it but I just got overly lazy and haven't touched it in months. Not the first time someone beats me to a project so maybe I should start getting my shit together :P

Anyway, amazing work Abdu, all of this content is gonna be absurdly useful to the community I'm sure. You've come really, really far since the old days of us asking a lot of questions in #asm all the time. Keep at it!! And good luck with the ASM requests, I'm excited to see what comes of it #smrpg{:3}
It's easily the best thing I've done
So why the empty numb?
I requested this a while back and while it got fulfilled, it got rejected for some major issues. So I might as well as request a fix-up of the sprite while I can. You can see it here.

Note that along with the issues mentioned by MFG, I found a bug where the giant shells can kill stuff it shouldn’t, like keys and baby Yoshis. Also, you don’t necessarily need a patch to handle the abilities; in fact, you can just remove the code that makes Yoshi change color whenever he has a shell that’s not green in his mouth. Thanks!
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Morty Mole from Super Mario 3D Land. It's basically much like a Mega Mole but chubby (and doesn't wear sunglasses).

Originally posted by Super Mario Wiki
In Super Mario 3D Land, Morty Moles are fought similarly to Rexes; they get shorter and faster after the first stomp, and are defeated on the second stomp. However, they will revert back to their regular size if they manage to hit Mario while they are short, or after a short time.

You can use this graphics from Squishy Rex, if you want it!
The Hacking of PuyoPuyo. Come join the fun, friends. 『いけいけ団長、頑張れ頑張れ団長!』
Help us raise funds for the Armed Forces of Ukraine. #ДопомагаємоРазом / #HelpTogether
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
A more accurate Tryclyde from SMB2, to go with the Mouser sprite on this site. Thisa place could use more boss sprites!



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Super Mario WorldSpritesResource ReleaseScreenshotsRequests