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Should I make my first SMW player spritesheet

Would making player GFX be a good idea at the moment

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Hey, so I found a spritesheet on MFGG that I liked, and I thought I could use it to make a 32x32 player spritesheet.

I was wondering if it would be a good idea to make these into a 32x32 player spritesheet. I haven’t already made much in the way of custom graphics, but I thought it’d help me learn about how to make better graphics. I don’t currently have plans to use this in my current hack, but I’m fairly confident that there’ll be opportunities to make use of this further down the road, and I can use this to see how much I’ve improved, and make some improvements to it. Would this be a good lesson in how to make graphics, or would it be better suited for a more advanced Hacker to undertake? I’d probably want to simplify the shading and such. If anyone wants to provide any tips or suggestions on how to make graphics, I’m all ears. Thank you all and happy hacking!
Every dream is but another reality, never forget…

My In-Progress Hack

I say 'go for it', but...
From my personal experience creating a player sprite sheet is time consuming because there are a lot of poses and requires a bit of trial and error to get all poses to line up properly and ensure that animations are suitably smooth.

Also keep in mind there may be a bunch of poses that aren't on the spritesheet you've shared, like climbing, riding yoshi, climbing,swimming, swimming with item etc. You may need to modify some of the other poses, or create them from scratch.

I spent many hours making my custom player sprite, and I still only ever finished small mario - didn't even get around to big mario. But I also designed all sprites basically from scratch [using the default 16x32 GFX32 file as a template]. The 32x32 patch may make it easier because I don't think you have to split poses into parts. Here's an example of my sprite in action for reference.

While I think YY-CHR is a better GFX editor generally, I found that Graphic Editor was a very handy alternative when creating sprites, as it seems to handle colours better when copying and pasting from other programs, with an option to 'match similar colours' to those in your palette.

Good luck!