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Stacking Double Mushroom Powerup

OpenASM

Here's what I'm wanting:
(1) A powerup that Mario acquires whenever he gets a red Mushroom
when he's already in his "Super Mario" state
(Already powered up by mushroom, I mean.)
(2) The powerup changes Mario's palette and allows Mario to take
an extra hit. Think of it as a nerfed fire flower that
doesn't let Mario throw fire.
(3) Nothing additional happens if Mario acquires 3rd or more
Mushrooms (other than putting a red mushroom in the item box,
I guess)
(4) Red mushrooms acts as it does in vanilla SMW if Mario is
small, has Fire Flower, or has Cape.
(5) Compatibility with MarioFanGamer's "Better Powerdown" patch.
(When Mario gets hit while using this Double Mushroom, I want
him to go back to his Super Mario state)
(6) I want to keep all other powerups "as is" in the game.

The big reason I want this is to help with early game balance in the hack I'm working on. I am going to introduce the fire flower and cape later on, but I wanted a way for the player earn more health in the first world.

Let me know if you any questions or suggestions for me!
Hello SmashNcrab, I noticed you didn't put the resource type tag in your post. I manually added what I think is the correct one, in this case ASM. If it's wrong feel free to change it yourself.
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