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Fortnite - Dance Moves by The_Uber_Camper

File Name: Fortnite - Dance Moves
Submitted: by The_Uber_Camper
Authors: The_Uber_Camper
Insert Size: 0x0168 bytes
Type: Misc.
Sample Usage: None
Source: Port
Duration: 0:11
Featured: No
Description: Why? Hell if I know, why not? It somewhat matches the duration that it should be to be used as the "stage clear" sound, I've modified it a little to make it look nice with the goaltape walk.

This makes 2 Fortnite ports on SMWC, somebody make a Fortnite hack already ;)
SPC

This is off to a good start, but it could use a lot of cleanup, especially considering how short and simple the song is.

First, the instrumentation could use some work. I feel like stacked @7, @17, and @4 don't really work well for capturing the feel of the original. The default ADSR makes most of the instruments cut out veyr quickly, and the @17 is also barely audible. I'd personally suggest using @1, maybe combined with @6 (or if you're feeling really spicy, possibly using pitch modulation (the $FA $00 $XX command) with @0 or @6 or any other combination that may work.) I feel like custom ADSR for the instruments is essential as well. (I'd also suggest adjusting the vibrato accordingly based on the instruments you end up choosing.)

Listening to the original, the intro percussion seems to be mostly snare, and then there's a snap in the middle; for that snap, I'd suggest perhaps trying the SMW Thunder sample, similar to a clap, rather than stacking @29.

Speaking of @29, the long sustained notes make it sound buzzy-- this is a problem with the original sample, but it's usually either not noticeable in more complex songs, or you can circumvent it by using custom ADSR that makes it fade out much faster.

This also brings me to my next topic, in that the percussion channel is inaccurate to the original; there should only be snares roughly every other beat, and there's some more instruments in-between each snare. Listen closely to the original song.

I'm also not sure what the point of the pitch-bent bass is at the start, as I don't believe that's in the original as far as I can tell.

Finally, optimization note that may change depending on how you polish the port, but channels #1 and #2 are practically the same, so you could use a label loop to save some space.

Best of luck!