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Screenshots and Video Thread

wut happened to my game
former toddler
Sorry for the bump. I made this awhile ago but I didn't make thread for it. So I thought I might as well post it here since I found this thread. Here's an import of Delfino Plaza into Wind Waker.

Here's the Straw Poll For the sequel of Super Spongebob World. Vote now!
I like Mario but I like Sonic more.
Here's My YouTube Channel help me out and subscribe to my channel!
Here's My Deviantart Page!


My Halloween Drawings.
I'm leaving. Goodbye!

I was able to import some levels to Banjo-Tooie by coding a model converter, to convert Banjo-Kazooie models to Banjo-Tooie models. The converter has a full 3D renderer (WIP) and is open source.

Video showcasing levels and program here

Made a short level (it's still in development stage):
https://youtu.be/E33opwAmlXA
How do I add a screenshot or video from the files of the computer I'm using? anyway,here's a yyoutube video link to something i found in kirby's adventure restitched. https://www.youtube.com/watch?v=F1PmUoYXLnw
the link will not work so copy and paste it into your browser.
Here's a random SMB3 level preview, because... why the hell not?




Remember I posted Darkwing Duck hack preview on C3? Well, here's more progress! First level is still WIP, but it's more than 2-3 screens now!



Second level's going to take place on moon surface, and will probably use low gravity gimmick, unique to this stage! I already have GFX for it, which is Gamma V's 8-bit moon GFX converted to NES format. Here's how it looks so far:




Originally posted by RussianMan
Remember I posted Darkwing Duck hack preview on C3? Well, here's more progress! First level is still WIP, but it's more than 2-3 screens now!



Second level's going to take place on moon surface, and will probably use low gravity gimmick, unique to this stage! I already have GFX for it, which is Gamma V's 8-bit moon GFX converted to NES format. Here's how it looks so far:



This is really sweet, can't wait to see more progress from ya's. :)
Here's a small peek of my SMK hack, it'll have all new tracks as well as new racers, the new racers will be from my cartoons. Zynk Oxhyde did the title screen. :D

Custom Airship/Tank Level

So, I've decided to go back to Super Metroid after learning how to use SMART (I made a test with SMILE RF one year before which isn't very user-friendly to use) and also decided to have some fun with coding my own PLM (essentially "sprites" which show themselves as modifying the foreground like doors or save stations). In particular, this one checks whether a breaking Chozo Statue (the one before Torizo) is alive and destroys some ground one by one, so it's some kind of twist to Torizo, although I plan to use a Pirate as a boss instead (see end of GIF).


i had an idea for a super mario kart custom track stuck in my head that wouldn't leave


An old hack from the 90's that can use a level makeover.
This is an smb3 romhack me and Lespna1 are making. It currently has most of the first world complete and he was wondering if anyone wanted to help playtest it. Below are some screenshots of it.