Type
Sprite
Description
The Iron Knuckle from Zelda II on the NES, ported to SMW.
There are 3 variants of this enemy:
- Yellow/Orange are the weakest and take the least amount of hits to defeat.
- Red deals more damage and take more hits to defeat.
- Blue are far more aggressive, don't immediately head towards you, throw projectiles with each swing, and take the most hits to defeat.
Their shield blocks all projectiles and attacks and raise their shield up and down to block attacks, plus either stab straight or under.
When you are not on their level, they simply patrol around the area they're on. When on their level, they'll start their attacking behavior and try to home-in near your position to stay close, making evasion difficult.
References
Sprite
Description
The Iron Knuckle from Zelda II on the NES, ported to SMW.
There are 3 variants of this enemy:
- Yellow/Orange are the weakest and take the least amount of hits to defeat.
- Red deals more damage and take more hits to defeat.
- Blue are far more aggressive, don't immediately head towards you, throw projectiles with each swing, and take the most hits to defeat.
Their shield blocks all projectiles and attacks and raise their shield up and down to block attacks, plus either stab straight or under.
When you are not on their level, they simply patrol around the area they're on. When on their level, they'll start their attacking behavior and try to home-in near your position to stay close, making evasion difficult.
References