Originally posted by Francium
I report a bug I found:
If you pause just before Mario falls to his death and then release, the death music will not play and the music for that level will continue to play.
This did not happen when the death was caused by contact with a sprite, etc.
Verified with snes9x v1.60 and bsnes_plus-05.
If you pause just before Mario falls to his death and then release, the death music will not play and the music for that level will continue to play.
This did not happen when the death was caused by contact with a sprite, etc.
Verified with snes9x v1.60 and bsnes_plus-05.
This can happen even with the normal game, and it can happen on actual hardware. But it usually isn't a problem unless you are actively trying to get the glitch to work.