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Super Mario World: 30th Anniversary Edition™ (3-24-24)

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Originally posted by Francium
I report a bug I found:
If you pause just before Mario falls to his death and then release, the death music will not play and the music for that level will continue to play.
This did not happen when the death was caused by contact with a sprite, etc.
Verified with snes9x v1.60 and bsnes_plus-05.


This can happen even with the normal game, and it can happen on actual hardware. But it usually isn't a problem unless you are actively trying to get the glitch to work.
Fanatical like a Demon
Originally posted by ExxorD
This can happen even with the normal game, and it can happen on actual hardware. But it usually isn't a problem unless you are actively trying to get the glitch to work.

That’s actually a relief to hear.

I’m in need of some help if anyone could provide some on this issue. I played through the hack again for the umptenth time and I was able to verify the hitch about being teleported to the top left corner of the overworld after the 96 exits cutscene. The thing is even tho I saved it right before, when I reload the game to play it, it works fine. I’m assuming something along the way causes it bc it was a playthrough from 61 exits. If I had to place any guesses I’m thinking it has to do with the sma2 status screen patch bc I did save everytime I’d pass a level. If anyone could please test this with an emulator that can debug (preferably bsnes plus) and send me logs or maybe even if you happen to find the cause and have a solution I’d appreciate it a lot. I think this is the last bug but it seems to be very rare to get from all the gameplays I’ve done and having it only happens once in the 2 years the game has been in development.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
I've no logs to share (playing in SNES9x via OpenEmu on Mac) but I just encountered the bug.

Playing as Caped Mario on Yoshi in Larry's Castle with 99 lives. Get the castle defeated cutscene, and then the coin cutscene. Then end up in the top left of the map as Small Mario with 1 life. I can select a level, which is a bonus stage (roulette) - but can't finish or exit it.

I can view the Status Screen which now only Shows a very incomplete World 1.

I was able to do this twice in a row (reset after get soft-locked). Haven't tried again yet.


EDIT:
Restored my save state, purposely lost (even though I still had the five coins), saw the coin cutscene. And, all good (or so I thought). In the right place in the overworld. Showed I got all the coins.

So then I decided to finish the level. Which I did and... got the 96 exit cutscene and ended up with the same problem. Back to the top-left of the map (only this time Dinosaur Land is "different", as expected).

I don't really have anything to base this on, but maybe consecutive cutscenes are a problem? (Castle + Coins, or Castle + 96). Also curious that when I encountered the glitch the first time I did technically get the 96 exits too, but no cutscene at the time.
Fanatical like a Demon
Originally posted by TRIFORCE89
I've no logs to share (playing in SNES9x via OpenEmu on Mac) but I just encountered the bug.

Playing as Caped Mario on Yoshi in Larry's Castle with 99 lives. Get the castle defeated cutscene, and then the coin cutscene. Then end up in the top left of the map as Small Mario with 1 life. I can select a level, which is a bonus stage (roulette) - but can't finish or exit it.

I can view the Status Screen which now only Shows a very incomplete World 1.

I was able to do this twice in a row (reset after get soft-locked). Haven't tried again yet

You said you got it twice in a row after a reset. Do you mean reset back to the presents screen and you play it again and get the same result? If that’s the case can you send me your srm file and maybe the savestate so I can load it prior to the bug. I think snes9x has a debugger that can be looked through or some other fork.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
I'll see what I can do. Also, I had an edit on my previous message in case you missed it.

EDIT: this is the best I can do. A save file (.sav, you may need to rename it .srm?), but not a save state (OpenEmu seems to use their own proprietary one - .oesavestate).

I continued to play after my previous message because I was so close to the end of the game. Doesn't save after Front Door / Back Door. And then I tried Larry's Castle again and ended up in the top-left of the map. That does save - and I eneded up with 0 exits.

Luckily had a save state, restored it played with Luigi for a bit... but for some reason the save file is now Mario with a couple less lives. In any event, you should be able to use that to get to Larry and test.

Final aside: was surprised to see Bowser's arms were still the SNES version and not the GBA.
Fanatical like a Demon
Originally posted by TRIFORCE89
I'll see what I can do. Also, I had an edit on my previous message in case you missed it.

EDIT: this is the best I can do. A save file (.sav, you may need to rename it .srm?), but not a save state (OpenEmu seems to use their own proprietary one - .oesavestate).

I continued to play after my previous message because I was so close to the end of the game. Doesn't save after Front Door / Back Door. And then I tried Larry's Castle again and ended up in the top-left of the map. That does save - and I eneded up with 0 exits.

Luckily had a save state, restored it played with Luigi for a bit... but for some reason the save file is now Mario with a couple less lives. In any event, you should be able to use that to get to Larry and test.

Thanks! I was able to get consistent results with BSNES and BSNES Plus and bc of that was able to get help and pinpoint the problem! The problem should now finally be fixed! If anyone is curious, the problem was that the cutscenes patch and the patches responsible for displaying Luigi in the credits shared a ram address (well it shares the same 20 byte area but this particular one was the issue). The Luigi patch initializes a set of ram address that the cutscene patch relied on keeping track if you were in a game file (the opening cutscenes keep it at 0 while the all exits and yoshi coin one have it flagged to prevent you from being in the overworld). The fix was simple as checking if the credits was active and if so initialize the ram addresses.

Originally posted by TRIFORCE89
Final aside: was surprised to see Bowser's arms were still the SNES version and not the GBA.

Personally I've always liked the SMW colors better than the "official" colors as smw was my first exposure to Mario and thus the koopalings and Bowser so to me those are their original looks. I even drew and colored them likeso XD




Well as for more updates, I'm proud to say I only have about 7 e readers left to make. Currently working on Bowser's Airship. Feel free to give any criticism about the nature of hard mode as I really want to it feel like a genuine experience that's not cheap. For example, I really am trying to figure out a solution to the bosses bc semi rng podoboos feels like a cop out. Some levels fee like maybe there might be too much enemy spam like the Forest of Illusion levels or the last 2 special levels, etc. Any level designers out there, I'd appreciate some feedback of possible XD.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Amazing update.
Has anyone who played this update or previous ones found all the dragon coins in chocolate island 2? if yes, show me how.
with photos pls.
Hello!! Started playing this recently and have been having a fun time with Hard Mode!

Just wanted to ask, is there any risk of the upcoming updates breaking my current save? I've 100%ed worlds 1 and 2 so far and I'd hate to lose all that progress when the patch is updated (I've REALLY been itching to get all 96 exits so I can check out
the secret e-Reader levels!
)

That concern aside, wonderful work so far! I'll let you know if I have any input on Hard Mode stuff. I agree the randomized Podoboos in the boss rooms are pretty frustrating, haha. Also not sure if I just have an outdated patch, but I feel like the collision on the tilting platform in the Castle #1 boss was wonky? I fell through the right hand side a couple times while fighting Iggy.
Fanatical like a Demon
Originally posted by mellodillo
Hello!! Started playing this recently and have been having a fun time with Hard Mode!

Happy to hear!

Originally posted by mellodillo
Just wanted to ask, is there any risk of the upcoming updates breaking my current save? I've 100%ed worlds 1 and 2 so far and I'd hate to lose all that progress when the patch is updated (I've REALLY been itching to get all 96 exits so I can check out
the secret e-Reader levels!
)

Its never a 100% guarantee that it won't but I can tell you the current save I have is the same one I've been using for rthe last 2 years since the inception of v1. Just make a backup of your srm file and previous version, but I'm, 99.99% confident it won't ruin your progress. Good luck finding all current codes scattered throughout! If you see a message box say Bonus Level XX but no code, it means that current level isn't finished yet, rest assured I made a ton fo progress since then and only have 5 left to make!

Originally posted by mellodillo
That concern aside, wonderful work so far! I'll let you know if I have any input on Hard Mode stuff. I agree the randomized Podoboos in the boss rooms are pretty frustrating, haha. Also not sure if I just have an outdated patch, but I feel like the collision on the tilting platform in the Castle #1 boss was wonky? I fell through the right hand side a couple times while fighting Iggy.

Ah yes, the collision for the tilting platform is broken. The problem is the Luigi animation in the "Welcome to Dinosaur World" level uses the same address and I forgot to make it level specific, so everytime a new level loads, it initializes that area to 0's which is bad for the platform since it has hardcoded values needed for you to interact with. This is fixed in the current build. A lot of other levels have been modified to be less enemy spam (like way less hammer bros) and I am thinking of removing the rng podoboos in boss fights.

EDIT: Forgot to show some updates:


Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Awesome to hear! Also loving the progress shots! Those Bowser sprites look amazing, and I'm happy to see the moving bolt platforms from the airships too. Keep up the great work!!
oh god i cant believe it ladiesman217 you are a genius 💪😀
Isn't there supposed to be a higher jump for Luigi like in SMA2 or is that just in the intro cutscene?
Originally posted by The Lucifer of Gaming
Isn't there supposed to be a higher jump for Luigi like in SMA2 or is that just in the intro cutscene?


most likely the latter in Luigi having the "higher" jump in cutscene only and not in the actual game as I have tested this myself. currently Luigi can scuttle jump but only at the same jump height as Mario in the actual game

maybe the higher scuttle jump for Luigi from SMA2 might be added in the next version
Are you planning on releasing the custom blocks/sprites used in this hack? I'm guessing not, but I may as well ask
Fanatical like a Demon
Originally posted by erpster2
most likely the latter in Luigi having the "higher" jump in cutscene only and not in the actual game as I have tested this myself. currently Luigi can scuttle jump but only at the same jump height as Mario in the actual game

maybe the higher scuttle jump for Luigi from SMA2 might be added in the next version

His physics from sma2 have been directly ported thanks to lui.

Originally posted by smwln
Are you planning on releasing the custom blocks/sprites used in this hack? I'm guessing not, but I may as well ask

Some things yes, some things no.

I just wanted to let anyone know who is playing smw 30, any version you may have gotten is outdated. I deleted all links on my thread to try to avoid any bug finds on outdated versions. Latest version as of this post is 5 days old and private. That being said, if anyone does find a bug on an older version, it doesn’t hurt to dm me just in case it isn’t fixed but I just thought I’d let anyone know. I’ve been taking my time on this hopeful final update bc I do want it to be as perfect as can be bc I want it done. Still no release date but rest assured it’s being tested to the bone.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
So like, are the e-reader levels gonna be extra content later on?
I'm looking forward to whatever improvements you come up with!
Please pardon the eye.
Nintendo rewrote a lot of Super Mario World's text in Super Mario Advance 2 (and it's different in the Japanese version too). Are any of the text changes (as well as additional Message Blocks) featured in the 30th Anniversary Edition?
Fanatical like a Demon
Originally posted by Mariotag1
So like, are the e-reader levels gonna be extra content later on?
I'm looking forward to whatever improvements you come up with!

Yes, the e reader levels are bonus content that can be activated through finding all exits and Yoshi Coins.

Originally posted by NES Boy216
Nintendo rewrote a lot of Super Mario World's text in Super Mario Advance 2 (and it's different in the Japanese version too). Are any of the text changes (as well as additional Message Blocks) featured in the 30th Anniversary Edition?

There are a few extra message boxes as well as new messages. It’s not exactly like the gba version but it’s enough to feature some of the differences as well as new information unique to this hack.

I’m a tad confused at the moment as to what I want to do. To me it’s been apparent that a lot of the community more or less got kinda turned off or bored from the excessive updates and it showed a lot during the last C3 where I showed the hack so I decided I’d stop making so many micro updates and wait until it was virtually “perfect”. Problem is that new people who are seeing it for the first time are wanting to play it. Now I’m starting to worry if I don’t release a wip update that people will lose interest bc I’m keeping them waiting which someone has expressed their thoughts like that (understandably, it wasn’t rude). I just thought I’d leave my thoughts to let anyone know I do plan to keep you guys up to date every now and then (we’ll as long as the thread is somewhat active, I don’t want to keep bumping it for no reason). I recently uploaded some videos showcasing how op the Special Yoshis are as well as how Yoshi works in castles and boss battles so check it out if you want. I think my favorite is the Red one. How about you guys?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
When I try to get a star from the clear box with Yoshi's tongue the game crashes
Fanatical like a Demon
Originally posted by The Brock
When I try to get a star from the clear box with Yoshi's tongue the game crashes

You have an outdated version.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.

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