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Secret Agent Mario by Hanox

File Name: Secret Agent Mario
Submitted: by Hanox
Authors: Hanox
Demo: No
Featured: No
Length: 17 exit(s)
Type: Standard: Hard, Standard: Very Hard
Description: 4 Years after the events of Super Mario World, the Mario brothers are now agents at MBI (Mushroom Bureau of Investigation) after having been fired for not actually plumbing. The brothers have been called back to Dinosaur Land after rumors emerge that the Koopa royal family is trafficking princesses again.
Tags: a tag, another tag, difficult, hard, just kidding lol, mario, ok i'll stop with the tags, spy, vanilla, yet another tag
Screenshots:
There are a few good ideas here, but you really need to test your work and very probably need others to test your work too. I'd highly suggest posting your next hack to the Hack Testing forum before submitting next time.

A few general things:
* The overworld is basically vanilla with a few small alterations. You should definitely make an overworld from scratch.
* Some levels have slowdown from using the spot light. May want to consider enabling Fast Rom in LM if you haven't yet.
* I could only get 6 exits because there seemed to be no goal tape, boss or orb in one of the levels.
* Some of the things in this hack are definitely closer in tenor to a troll hack (like the key hidden in the sky with a stack of invisible blocks) than a standard one. That's not always a bad thing, but it can be overdone. Something to think about.
* And honestly, I'd say start over rather than try to salvage this one. Consider starting with a smaller, more focused hack first before trying something more ambitious.

As for the individual levels:

* Green Plains
** Cutoff, right under Mario here.
** This level has no dot. Kinda odd for a level with two exits...
* PHidden Fortress
** Sublevel keeps going and is oddly empty for a very long time.
** Default message box message from SMW.
** Message box has problems stay on the screen when scrolled. Very strange.
** Midway start location is a looooong distance from the midway itself. This can be a design choice, but that doesn't seem to be the case here.
** Corrupted Thwimp sprite.
** Actually a lot of the Thwomp sprites are corrupted too...
** This spike is all kinds of weird. Very deceptive for the player.
** Level has no ending. Can't move forward from this level.
* Shifting Sands
** Pipe spawns Mario too high up.
** Pipe spawns Mario too low here.
** Corrupted sprites.
** Pretty sure the Koopa placement in this room is straight from Donut Secret 1's P-Balloon room. Levels need to be original.
* Castle Ludwig
** Death jingle sounds off in this level.
** Bowling ball falls through the earth.
** Candles are missing their flames.
* YOSHI'S HOUSE
** The Switch in Yoshi's House has the wrong message...
* Iggy's Labratory
** Level name is misspelled.
** Ninji ends up jumping through a floor. Kinda funny, but probably indicates a bad placement.
** Message boxes and layer 3 smashers probably should not be combined.
** Also, there's a lowercase "i" in the text. Might wanna spelling/grammar check your messages.
* Bowser's Castle
** The music in the first phase of the Bowser fight sounds off.
** The sound effect for the Clown Car zooming into the screen sounds off too.
* RED SWITCH PALACE
** Why is this switch palace hidden above the starting level?
** Switch Block message is corrupt.