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Rejecting all these three rips due to a very recurrent issue: palette management, therefore, subpar graphics optimization.

Bonus Stage:


A lot of duplicate colors. Make sure to rerip this background. Upon a quick look, I saw that this background can save a lot of palette space. Make sure to test properly.This background when properly ripped uses one entire palette row and nine colors from another one. A good way to save colors is to rip the back area color and make it transparent for any palette row it uses.

Also, this bonus area appears in a lot of Bubsy levels, so, when resubmitting, name it only as "Bonus Level".

Chapter 4:



Inaccurate colors, weird palette management. The back area color of this background is not black. Make sure to use the main purple of the background of the original game as the back area color. Upon testing, this background used two entire palette rows, with one of the rows having two free colors. You forgot to mask anything below the palette row 5. Make sure to be more careful with your palmasks.

Chapter 1:




It's barely optimized to the point that the palette uses a whopping four palette rows. The palette is very desorganized. Make sure to rerip this background, since in the testing with the original tilemap, it seems to use two entire palette rows and 11 colors of another palette row.

In case you are using Lunar Magic, be sure to always check which option is best in Bitmap Pasting. If for some weird reason, a rip does not show a certain color, switch Median Cut to Popularity. Make sure to use entire palette rows if needed.

And lastly, in case you need, I have the tilemaps from the original game in the links below, so you can have more accurate rips:

Bonus Level

Chapter 4

Chapter 1

BSNES+ is a great emulator for extracting tilemaps, since it comes with a handy debugger. Make sure to use it when ripping stuff from SNES games. Most of the time, it is way more accurate than spritesheets found in the internet.