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Duplicate & Obsolete Sprites

All obsolete sprites will be logged and archived here from now on.
File Name: YI Exploding Platforms
Added:
Authors: smkdan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: These are the platforms from SMW2 that have a counter that decrements when you jump off them and explode when the count is spent. GFX included and comes in the original 32x32 and also a 16x16 size.

Comes with 8 CFGs, 4 for small platforms and 4 for big.

Made for simplicity, all credit goes to smkdan.
Screenshots:
Obsoleted by MarioFanGamer's Super Mario World 2: Yoshi's Island - Numbered Platform.

a backup can be found here.
File Name: Mushroom Scale Platforms
Added:
Authors: Ice Man
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of the mushroom scale platforms. However, the range is now set via extra bit + added support for the SMB styled platforms as well, since I have not found them here.
Screenshots:
Merged with Von Fahrenheit's Custom Scales v1.0 (+ Disassembly).

A backup of the original file can be found here.
File Name: NPCs v3.1
Added:
Authors: Dispari Scuro
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The latest version of the NPC sprite. Unlike the original, this version allows for as many as 32 unique messages per level. It also supports multiple messages and even random messages.

The NPCs are now more fluid in movement and support more options like staying on ledges and stopping before turning around. Various other customizable options are included as well.

The newest feature is that it now works on real hardware.
Screenshots:
Obsoleted by WhiteYoshiEgg's NPCs v4.

A backup can be found here.
File Name: Moving Bullet Bill Cannon
Added:
Authors: 1524
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This bullet Bill cannon moves up and down along a wall, and stops when it hits a floor or ceiling. Its X position determines weather it shoots right or left, but the extra bit sets it to shoot towards Mario always (and changes the palette). Speed, firing rate, and palettes can be changed easily in the CFG or ASM file (depending whether the cannon shoots only in one direction or towards Mario).
Screenshots:
This resource is identical to the Wall Scaling Bullet Bill Shooter by the same author. The original submission was accidentally updated years ago with the wrong files, and it's now unlikely that the original code can be found again.
File Name: Ceiling Thwimp
Added:
Authors: Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A Thwimp that jumps down from the ceiling, rather than up from the floor.

Made me realize just how much of SMW's actual programming can be really dumb to work with P:
Screenshots:
Obsoleted by a newer version.

A backup can be found here.
File Name: Green Gas Bubble
Added:
Authors: Iceguy
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: The Gas Bubble seen in ghost houses from SMW, disassembled and commented on to be inserted with spritetool.

Now SA-1 hybrid.
Screenshots:
Obsoleted by dogemaster's Customizable Green Gas Bubble + Disassembly.

A backup can be found here.




These were deemed to be obsolete now that the Customizable Firebar exists, which includes both configurations, also with additional settings, and which is much more customizable.
Classic Firebar backup
Pendulum Firebar backup
File Name: Super Koopa
Added:
Authors: NekohDot
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of the super koopa.

If the extra bit is set it will act like the rising koopa if not set it will act like a red caped swooping koopa.

Credit is not necessary but would be nice as I spent a long time doing this.

Now SA-1 hybrid.
Tags: lorom, sa-1, super koopa
Screenshots:
Obsoleted by RussianMan's Custom Super Koopas + Disassembly.

A backup can be found here.
File Name: Monty Mole
Added:
Authors: Noobish Noobsicle
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprites 4D and 4E in SMW, the ledge- and ground-dwelling Monty Moles. Noobish Noobsicle did the original disassembly; I just fixed a couple of typos and added a missing subroutine.
Tags: enemy, lorom, mole, monty mole
Screenshots:
Obsoletted by Custom Monty Mole + Disassembly.

Backup.
File Name: Surprise Monty Mole
Added:
Authors: RussianMan, mathie
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: It's a Ledge/Ground Dwelling Mole that have some XY speed when jumped from ground. It also have a few extra options, and SA-1 support. Extra Bit Determies which sprite it acts like, and extra bytes determies which XY-speed it have.
Credit is optional.
Tags: enemy, lorom, mole, monty mole, sa-1
Screenshots:
The custom version from Custom Monty Mole + Disassembly features the same functionality and more.

Backup.
File Name: Mini Chomp Shark (Turn Block Eating)
Added:
Authors: ICB, yoshicookiezeus
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A version of the Mini Chomp Shark that eats only Turnblocks and Throwblocks.

Tags: lorom, remoderation
Screenshots:
This sprite has been merged with the normal Chomp Shark.