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Super Mario Bros. 3 - Sky by Masked Man

File Name: Super Mario Bros. 3 - Sky
Submitted: by Masked Santa
Authors: Masked Santa
Insert Size: 0x00C2 bytes
Type: Song
Sample Usage: Many
Source: Port
Duration: 0:09
Featured: No
Description: Remember Super Mario Bros. 3? Yeah, even someone who didn't know much about the Super Mario series might know it. Millions of NES owners played this game and oh sure they love it.

Anyways, this is theme played in three instances (comment if I missed one): The sky submap found in World 5, the coin heaven accessible via a pink note block, and in the warp zone (a.k.a. "World 9").

Good for sky-themed bonus areas and overworlds, especially in an 8-bit hack.

Samples taken from musicalman's samples of insanity BRR sample compilation.
Tags: retro, sky
SPC

I'm rejecting this due to accuracy.

- The main issue with this port are the samples used. Namely, the samples are not used at the appropriate octaves, i.e. You used an octave 5 high Square at octave 4, when an octave 4 high Square should've been used. This extends to the triangle channel as well, which has the same problems with incorrect samples.

- Speaking of the Triangle channel, the ADSR values for it are not accurate to the original. The Triangle channel does not have any sort of volume control, it's either on (Max Volume) or off (Silent).

- The Squares on the other hand, while they have decent ADSR, aren't accurate either. I would suggest using Volume Fading (Using remote commands) instead of ADSR when it comes to the Square channels.
If you're unsure as to how to do the Volume Fades accurately, you can check the volumes of the squares using NSF Import.

(One other thing which is rather minor is the lack of the "Whistle" jingle at the beginning, which would be a neat addition in the form of a toggle, but overall is not necessary.)

As always, If you have any questions, feel free to ask on our Discord server, the Custom Music forum, or by DM-ing me directly on Discord. Good luck! #smrpg{<3}