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Graphical Issues when importing a custom block

I have been attempting to port Mario Fan Gamer's Plus Clock custom block https://www.smwcentral.net/?p=section&a=details&id=29826 to my level and have been running into so graphical issues that confuse me so any help would be appreciated. The file contains a EXGFX bin file at C7, a pal and palmask file, a map16 file, a sample LM level, and then some asm files. I have inserted the ExGFX into my Extra graphics folder of my rom, used GPS for the asm files and everything has loaded correctly using Lunar Helper. When I try to open Map16 and import it, all I get is a solid color block shown in map16 instead of the the block itself and the block seems to be invisible. I have added the C7 GFX file to the level and imported the pal file and it doesn't seem to help. When I use the sample level provided everything, including map16 looks and works fine. However when actually playing the sample level there are graphical glitches when mario jumps on a sprite or turns around on the ground. Help with map16 or just fixing the graphical glitches would be greatly appreciated! Let me know if y'all need any more information.
It appearing in the sample level but not when you put together the other resources elsewhere is because you have not set up the ExAnimation for it to appear correctly. Load the sample level, click this button #lm{exan} in Lunar Magic, then find the slot the animation is in (I assume it would be slot 0), then hit "Copy Slot", then load the desired level, and go to the same place again and hit "Paste Slot".

The graphical glitches I have no idea, that is too vague to attribute it to a specific potential problem. Is it happening only in the one level or everywhere? Did you apply any patches or level UberASM. Have you edited any of the games original GFX files?

Thanks a lot mate! Never touched ExAnimate before so didn't even realize that could be an issue. I got the original level working fine after pasting over ExAnimate and the sample level working isn't too important so I am probably going to ignore the graphical glitches there unless other problems arise.