So I want to change the Overworld Palette after clearing a specifc level (activate special stage functions in Lunar Magic). However, I did not find any way to do this without all the other things that also become activated, e.g. the special look of shells and Bullet Bills and whatnot.
This was the address I looked up in the memory map. But is there a way to apply those overworld palette changes without anything else?
EDIT: It seems there is an option for each of those Effects in Lunar Magic, but still: If I want to apply this change by myself with an UberASM Code, how would it look like? How could I differentiate between those effects mentioned above?
Quote
$7E1EA2 || Setting the high bit of $7E1EEB will enable the special stage features (autumn overworld palettes, etc.) in the ORIGINAL game. The bit is set when you beat level 125 (FUNKY).
This was the address I looked up in the memory map. But is there a way to apply those overworld palette changes without anything else?
EDIT: It seems there is an option for each of those Effects in Lunar Magic, but still: If I want to apply this change by myself with an UberASM Code, how would it look like? How could I differentiate between those effects mentioned above?