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Anorakun's Event Space: Progress Report about 華麗 Aeron, Graphics and Fan Arts.

Super Mario WorldStandardKaizo/PitGraphicsWork in ProgressScreenshotsVideosArt

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Originally posted by edgar
I'm pretty sure the first background can be used in a catacomb setting.
And the second rip...I'm 100% using it in my water temple level, was there any color loss while converting it to layer 3?
The third rip tries to be DKC where it shouldn't, the clouds look kinda weird compared to the terrain, but doesn't stop color reduction to saving it.


No need for worry, the background has been properly ripped. It uses only three colors, if you count the back area color, so making the conversions for both layer 3 and layer 2 was surprisingly simple.

I actually think that the Popful Mail background looks fine. Mainly when you combine with detailed foreground, like the one in the original game (I mean the Super Famicom version of Popful Mail).

AND FINALLY, EVEN MORE POST-C3 CONTENT

Jikkyou Oshaberi Parodius (SNES) - Sweet Land







This is the background seen in the stage 6 of Jikkyou Oshaberi Parodius. It is a very realistic, candy background, which is a great fit for unusual levels. I didn't rip the foreground because it consumes a lot of colors and making it work with Super Mario World tiles would be a nightmare. Includes HDMA file as well.

Castlevania: Dracula X - Stage 6 (Clock Tower Foundation)







This is the background is seen after Richter enters the Clock Tower, after climbing a cliff filled of mean crows and bone pillars in strategic positions. It showcases the ruined foundations of the building. It is a very neat background that can fit caves and mines. For a long time I couldn't figure out how to rip this background, but I managed to loop it properly now.

Sparkster - Level 6







For all the musicians and porters of this site: I have a graphic rip dedicated to you. This very neat background appears on a stage filled with musical gimmicks, in Sparkster. The original background has fast moving parallaxing in the clouds. A great fit for sky or music themed levels.

Magic Sword (SNES) - Floor 10





The background seen in the floors 10, 20 and 38 of the Super Nintendo version of Magic Sword. It depicts some sort of cave painting, perhaps from an old civilization. A great fit for your cave or ruins levels. I love this background, it wakes up the Indiana Jones inside of me and wants me to make explore lost ruins. Just kidding.

And that's it for this C3. I have ran out of steam to rip more stuff, so I hope you all have enjoyed the fun graphics I have brought here. Happy C3 everyone. #smrpg{:3}


Here is a freebie before the C3 forums close.

Castlevania: Harmony of Dissonance - File Select





I hope you all enjoyed this event and had fun looking at my thread. That's all, folks! #smrpg{y}


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Super Mario WorldStandardKaizo/PitGraphicsWork in ProgressScreenshotsVideosArt