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merc's personal dumping ground (spc thread)

the same thing

i got the beginning more accurate and also did the rest of it (i procrastinated on the outro for like 2 weeks l o l). idk if i'll release it but this is probably as good as i'm gonna get, unless i end up caring enough to figure out how to keep the echo AND add samples without using #optimized or being annoyingly obtuse to insert
holy crap is that an undertale reference??? undertale is the best Quirky Earthbound-Inspired Indie RPG guys i can' tbelieve its an undertale reference :OOOOOOOO

gonna be honest, not really happy with this one. i tried @9, @13, and even @5 for the pianos and none of them were working for me. the whole thing just doesn't have enough 'oomph' to be really worth a full release imo. the initial bell riff sounds nice with @2 but the rest is meh at best

still, nice to get back to porting once in a while. almost forgot it was fun lol
i'd quote something from 600 AD but it's been years since i last played chrono trigger lol

it might be missing some small details. honestly surprised i couldn't find an unsampled port of wind scene in the music section, i thought this was one of those uncontroversial picks that i'm personally ambivalent to

one day i'll say "i'm getting back into porting" and actually mean it lmao
i should play ff5 all the way through at some point

i'd always kinda drifted over this one when i'd skim the .zip of spcs from this game, unfortunately. now that i've given it a proper listen (or 10), i really enjoy it

now i just need to port another song from ffvi so i can have an equal number of snes final fantasy ports on my submissions page #tb{:[)]}
koopa beach from super mario kart, which was released in 1992 exclusively for the super nintendo entertainment system video gaming apparatus

and an alternate mix

i've wanted to port something from the mario kart series for probably two weeks now, hopefully this scratches that itch. decently happy with how both of these came out, the @4 in the first is meh but sounds serviceable enough that i don't think it's particularly worth looking for a substitute (and i think i might be growing out of making these overly-faithful ports of snes tunes and calling it a day)
CREW! HOWL with me, so that we might set the seven seas ABLAZE with fear!

i've had this sitting in my port folder almost finished for at least a year. it's noticeably thinner than the original, and i don't think i got the pizzicato chords quite right in the c section, but i think it's pretty close to acceptable by my standards, even if i'm still unsure if i'm going to submit it
very quick and dirty thing

don't really have much to say about this one tbh. took me half an hour to make apparently

(also update to the spc from my last post)
ghost valley

more 1:1 port

for some reason the only unsampled port of ghost valley seems to only exist in certain smwcp1 archives and heavymetalrocker's channel. so, here's two ports - one with no custom instruments, and one that gets closer to being 1:1 (at least as close as i can bother to - nspc wasn't used, i kinda eyeballed and played it by ear, so there are a lot of tiny inaccuracies in volume levels and such)

also the version with no custom instruments has some low-effort panning to make it a little less muddy, and (in the case of the pitch-bent @4s) resemble smw's ghost house music just a little more