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New YI sprites

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I released the YI spike: Download Here



Wow, I wish I had these spriting tallents like you, this looks UNIQUE!
Hmm! So wait, do these guys lock on to you and fire the ball in your direction like in YI?

'Cause if so, that's w00tsauce. Countless times I've wished for some ASM that can detect Mario's exact X Y coordinates and fire a projectile at exactly the right angle. The Reznor fireball routine doesn't cut it, 'cause it only works with certain Extended Sprites, plus it's not documented enough for me to decipher so easily. :/
It's me!!

High on life is the best high.
no, they don't shoot it straight at you, because they didn't in YI.

Also, about your shooter routine, just look in my blowhard and look at anything having to do with JSR FRAMECALCULATOR, that calculates the frame of rotation. There is also a set of speeds and initial coordinates, in addition to the set of head coordinates and rotation frames.
Originally posted by smwedit
no, they don't shoot it straight at you, because they didn't in YI.

Also, about your shooter routine, just look in my blowhard and look at anything having to do with JSR FRAMECALCULATOR, that calculates the frame of rotation. There is also a set of speeds and initial coordinates, in addition to the set of head coordinates and rotation frames.


SMWedit, may I ask something? Your tick sprite's fix doesn't seem to work. Your fixed version has a graphical glitch which the unfixed version doesn't have... do you think you can resubmit the unfixed version again? Please?
It's not even close to Halloween, and already Christmas Sales are starting early!
the fixed tick does not have any changes except that all the tiles it draws are checked for being offscreen instead of just a constant number like I mistakenly had before. I don't see why it won't work for you, if it works for others. I have the fixed tick inserted into my sprite tester ROM right now and I am not getting any problems.
Really? I don't know... maybe I had them confused? I have to go check sometime later...
It's not even close to Halloween, and already Christmas Sales are starting early!
smwedit, since you made the Chomp Rock, have you ever considered making Melon Bugs from YI (acts almost similar to Chomp Rocks when killing enemies when it bumps into them) but that the GFX fit the SP4 ExGFX originally made by mikeyk when he released his YI ShyGuy and YI Goomba?
CP_foothills has been canned. Therefore, this space is once again blank.
yeah, I've considered it, but I never actually got around to it. I'll add that to my low-priority to-do list.
Errr
How exactly do I get the dynamic sprites to work?
I don't see a readme in the zips D:

edit:
A few painful hours later, I FINALLY figured out what to do.We need a tutorial on this >_<
Your layout has been removed.
When you've patched the dsx.asm to your rom with xkas you have to put the asm, cfg, and the bin file in the Sprites folder, and then insert the sprites, then insert them into your rom, and then it should work.

EDIT: I guess while I was typing you got it, oh well.
edit:WOAH
Fixed the problem.
Know the function we almsot never use in YY-CHR called "Replace color"?
Yeah..
Your layout has been removed.
Originally posted by Troopa
edit:WOAH
Fixed the problem.
Know the function we almsot never use in YY-CHR called "Replace color"?
Yeah..

I don't get it. What happened Exactly?
Originally posted by Troopa
edit:WOAH
Fixed the problem.
Know the function we almsot never use in YY-CHR called "Replace color"?
Yeah..

I use that all the time. :P
awesome work,i always wanted YI in super mario world,but how do u insert customs sprites into the game?
Help I'm stranded in Yoshi's island!!
If you hate yoshi don't turn around(click)
The first step to inserting sprites into the game is to not bump nearly year-old threads. This one is very important.

The second step is to read one of the many, many tutorials in the stickies/FAQ.

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