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Linearity

Will you be accepting Linear levels or no?
Absolutely! Why wouldn't we? All that truly matters are the core principals of good levels. Must be fun, must not look ugly, must have good design. Stuff like that. I mean, SMW was extremely linear, but it was kinda fun. I personally hate making linear levels, but only because I have problems with making difficult things. However, others may be able to easily make a linear level that is both extremely fun and difficult enough for the world it's in. So again, we're allowing linear levels.
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
Ok, close please.
I have no idea what Riolu is talking about, but I completely and utterly disagree. SMW was NOT linear. True, there are some hacks that are linear and on SMWC. I am not saying that linear levels are bad, but I think a lot of other people here think so. Btw, linear means 'with not a lot of branching paths' , as far as I know.
The OW is already full of those. The levels shoul'dn't be too different then, right?

IMHO, the levels should be unlinear, though not cross the line of making the player disoriënted, like some levels in the VIP series.
Originally posted by Yonowaaru
I have no idea what Riolu is talking about, but I completely and utterly disagree. SMW was NOT linear. True, there are some hacks that are linear and on SMWC. I am not saying that linear levels are bad, but I think a lot of other people here think so. Btw, linear means 'with not a lot of branching paths' , as far as I know.
The OW is already full of those. The levels shoul'dn't be too different then, right?

IMHO, the levels should be unlinear, though not cross the line of making the player disoriënted, like some levels in the VIP series.

Just so you know, I'm pikaguy900, the one running this thing right now, and I DO know what I'm talking about. :/ We're allowing linear levels, as there's absolutely no problem with doing so as long as they are fun and well-built. Also, SMW levels ARE mostly linear. You have no real choice of path- no matter where you go, you end up back on the exact same stretch of land that leads to the goal. ...of course, it can get more complex than that. Honestly, I'm not too sure WHAT exactly defines a linear level. I could say it's levels with branching paths, but what about the ones that just lead to the exact same place, just later into the level? Is that still nonlinear even though there's only one true path to take with "scenic routes" that just merge back into the main path before the end? So confusing.

...regardless, I'm sticking by my response that we're allowing linear levels. Who am I to say what people can and can't make, too?
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
As long as it fits the submission guidelines I don't care.
I think a level can be linear and ending in the same place.
For me, nonlinearity is just branching paths.
We wouldn't want to have secret exits only, would we?

But oh well, FP is right, as long as the level is good enough to get through the submission guidelines, I hvae no means to stop it, if I find it too linear.

It is kinda confusing though, but for me, nonlinearity just means that there is not just one path you can take, but also bonus rooms and alternate paths and exits. I hope this makes it clear to you.