Originally posted by YonowaaruI have no idea what Riolu is talking about, but I completely and utterly disagree. SMW was NOT linear. True, there are some hacks that are linear and on SMWC. I am not saying that linear levels are bad, but I think a lot of other people here think so. Btw, linear means 'with not a lot of branching paths' , as far as I know.
The OW is already full of those. The levels shoul'dn't be too different then, right?
IMHO, the levels should be unlinear, though not cross the line of making the player disoriënted, like some levels in the VIP series.
Just so you know, I'm pikaguy900, the one running this thing right now, and I DO know what I'm talking about. :/ We're allowing linear levels, as there's absolutely no problem with doing so as long as they are fun and well-built. Also, SMW levels ARE mostly linear. You have no real choice of path- no matter where you go, you end up back on the exact same stretch of land that leads to the goal. ...of course, it can get more complex than that. Honestly, I'm not too sure WHAT exactly defines a linear level. I could say it's levels with branching paths, but what about the ones that just lead to the exact same place, just later into the level? Is that still nonlinear even though there's only one true path to take with "scenic routes" that just merge back into the main path before the end? So confusing.
...regardless, I'm sticking by my response that
we're allowing linear levels. Who am I to say what people can and can't make, too?
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money