video 1
0:03- Nintendo doesn't present this, you do. Not a big deal but I'd like to see that changed.
0:07- No title screen music change?
0:11- Okay, obviously not finished. No biggy either.
0:18- I'm not liking the BG/FG palettes together. FG is a bit too vibrant. Too much contrast with the BG. Might I suggest switching the top of the palette with the bottom? As in, making the part Yoshi walks on the orange-y color and the walk through dirt, the beige-y color.
0:22- IMO this is bad placement for the shell-less blue koopa, I would put him on the other side. It's just too slightly difficult. The only place for you to jump is in the small area before he kicks the shell again. Also, make the path above the shell-less blue koopa at least 1 tile wider. What if by chance, someone come back to the level as "super mario"?
0:23- Too much empty space beneath where the bouncing green paratroopa is. But a little decoration wouldja~
0:29- Having the slop that goes to upward to the left is a bit pointless. Possibly put some coins or a muhsroom their to give a reason to back track just a little bit.
0:31- Mega moles are cool, make use of them! Possibly put a spike or muncher pit udnerneath him. This gives the player the risk to go for the long jump, or to simply hop aboard the SS. Mega Mole. Oh and I would take out or move that goomba on the other side back a bit. A bit too close to the ledge. Infact, you long jumped over the mega mole and it killed itself before you even reached it.
0:34- More decoration please.
0:36- A very tight squeeze between the ceiling and red koopa. Also, I would suggest keeping the the midway-pillars. A line by itself is not that cool looking.
0:38- More decorations aaaaaaaaaaa
0:39- This is is a bit hard to explain. Basically on that first platform going up, it's a side of a platform and thus gives you an ugly bold black line. Make it like the one right above it.
0:41- This isn't as "bad" as the first shell-less blue koopa, but consider moving it to the other side as well.
0:45- You yourself even had problems getting through that passage. Make it one tile lower. And I think that's some cutoff on the slope.
0:52- There was really no point to those shell-less blue koopas on the ledge. Suggestion --> extend the ledge upper ledge and extend the lower ledge, only frlip the lower ledge to the right side. And really now, Make all passage ways at least 2 tiles high if they're the only way to get through the level.
1:02- Lower the platform that's parallel to the pipe 1 tile.
1:13- Yikes, get rid of that invisible coin block. It could be too hazardous. Is there a reason to have to have the pipe need the invisible coin block to enter? Things like thi seem unnatural and remind the player that, yes, you are playing a hack.
1:35- Cheater. You might as well remove the whole section leading up to the goal tape's "regular route".
I'm too lazy to do the other videos right now. I'll edit this post later when I do finish.