Originally posted by Mattrizzle@ Yoshi's Fan: Hate to say it, but there's another issue in addition to the sound effects. The Magnifying Glass item can't be used to reveal the Red Coin objects.
Oh, that's bad. Are you already working on solving the problem or do you still try to find a way to solve the snowball-issue?
If you're already trying to solve the thing with the "green" red coins, would it be possible to make, that Yoshi can't obtain the Magnifying Glass?
If you're not, then I'll probably resign one time and replace every single of those coins, even if it'll be a real pain and even if Sprite Memory issues will appear then.
BTW: When I calculated it correctly, the Super FX space of VRAM is 2KiB, right? 64x64pixels at 4 bits per point. I am just asking because it will probably not be possible to make the game work properly without kind of expanding the Super FX space. In Secret 1 there's a place after the second blue rollable thing. When you reach the end with the blue rollable thing, the door won't be there. Reason: 2 Blowhards, 1 Spiked Fun Guy and 1 Blue Rollable thing, that means: No space for a door... Maybe we could edit the spiked fun guys, so they don't use Super FX anymore, but has three frames, which could be the unused graphics at 0x2B000 in the AllGFX.bin.
The thing in Secret 6, when the Red Bullet Bill Shooters don't shoot is real tricky, though. Maybe you could make it so, that only the door-sprite, which is the nearest to Yoshi counts as Super FX, as they are not permanently Super FX, but only, when you open them.
I know this all is very complicated stuff, but it's really necessary to find a way to either expand Super FX space or make, that Super FX isn't overloaded.
The progress/future of Secret Of Yoshi's Island depends on your success. I count on you, but of course I understand if some of my requests should be very time-consuming or even impossible to implement.
(I've already built an acknowledgement into the hack, btw)
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31