Language…
20 users online: anonimzwx,  Atari2.0, codfish1002, Domokun007, gemstonezVA, Green Jerry, hhuxy, iamtheratio, Macrophaje, mario90, mathie, Maw, monkey03297, nonamelol1,  nycvega,  Ringo,  Saphros,  Segment1Zone2, SirMystic, xMANGRAVYx - Guests: 272 - Bots: 351
Users: 64,795 (2,375 active)
Latest user: mathew

Suicidal Mario Version 1 . 2

Kaizo

Here is a demo hack that is pretty hard. Definitly Kaizoish.


http://www.megaupload.com/?d=QP4M0OD5


My Team of People that Are Helping Me:

Me
Rainbow Bells


Stay tuned on this thread if you're interested.


I will post an LP on my Youtube channel in the next update of the hack!

I have all the levels before the Castle. Plus, the castle is done too.


But don't try the Yellow Switch Palace, have not edited that.
Making a Kaizo hack atm. If anybody is good with basic overworld. Plz PM me.
Um, you should probably post some images.

Nevermind.
By the looks of it, Bullet Bill Abuse, and a bit easier. But I might try it.
™~ This is our world, and we control it. The impossible is possible if we work together ~™
Its because the first island is Bullet Island (once I change the names)...
Making a Kaizo hack atm. If anybody is good with basic overworld. Plz PM me.
1. Stacked floating Munchers! These do not look good. Either use side facing Munchers or replace them with the Mines GFX.

2. Insanely short levels. Some of these levels were so short that I finished each one in less than 20 seconds.

3. Invisible Coin Block overuse. This was very annoying. Everywhere I jumped in the grey falling platforms level I'd hit a Coin Block. Either take these out or mark them with dotted boxes.

4. Can't beat the Yellow Switch Palace. The jump from the the climbing net over the Munchers is impossible to make.

5. Bad demo ending level. Don't just end the hack with Mario falling to his death. Put in a side exit enabled level with a Message Box saying that this is the end of the demo.

6. Different level names would've been nice. Nevermind, I read the above post stating that you'll change the names.

7. Pointless exit enabled pipe in Donut Plains 2 that takes me to a room with a Shelless Red Koopa and nothing else.

8. Boring Muncher Star run that is not hard at all.
I'll agree with most things said above, except for:

-Personally I didn't run into that many invisible coin blocks, only ~3 in the whole hack...
-I beat the YSP by using a mushroom from the previous level, I was surprised at that jump too.


But yeah... despite lacking creativity the first level was quite a bit of fun, but after that the quality of the levels kept decreasing...
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Yea, I'm workin' at that,


I might make it less insane, and more challanging later. But please remembr that this hack is in like a stage WAY before BETA. I'll call it INDEV.


So yea, this hack is in INDEV form. But, I plan to make every single level of this hack. I might just take my game out of the Kaizo......

Who knows...
Making a Kaizo hack atm. If anybody is good with basic overworld. Plz PM me.
I decided to continue the Kaizo hack. So yea.
Making a Kaizo hack atm. If anybody is good with basic overworld. Plz PM me.

Kaizo