Originally posted by AxemJinx
That sounds like a cop-out toward level design to me.
Actually, I was thinking that having lives gives level design more purpose. As some have stated, knowing you have lives and knowing that there will be big consequences for dying too much can make people be more careful with what they do. No lives could easily lead to a mentality of, "Oh what the heck, I'll just do this very dangerous thing because there's absolutely no risk involved!" Emphasis on "could", though.
Really, if you remove lives, then what's the point in being able to die at all? Just make getting hit teleport you back to the beginning of the level, or the midway, if you got that. :/ Also, as for the notion that this hack WILL be too hard: keep in mind that, IIRC, SNN has stated that he'll crack down on levels more this time. I'm really expecting levels to actually get denied entry this time for being too hard, so I highly doubt this hack will be "too hard".
GoldenSonic: I really disagree with the notion that because we all play on emulators, and most people use savestates, lives should be removed. It's up to the player how they want to play. If they want to remove all risk, let them. If they want to actually have risk and danger, let them. I, for one, feel that removal of lives will lead to less danger and risk. Where's the fun if there's no risk?
Heck, where's the sense of
accomplishment? That's the big thing. Sure, some games out there that have no lives are fun and have a sense of accomplishment, but this hack seems like it's going to be just another fun SMW hack, not something like IWBTG or Wario Land 2.
Also, I've noticed that most of you seem to be voting to remove lives just because you don't like them anymore. Is that really fair to everyone?
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money