For those who don't know what this is about, I made a thread during the last C3 explaining the advantages or having the candle flames from the castle background in a tile instead of using sprite E6, basically, it allows you to have candles anywhere in the background, the candles will fade out if a goal tape is crossed and you can use the candles sprite GFX for something else (either an original or a custom sprite). I also included a graphical merge of the candle flames with the animated circle tiles in that thread.
After comparing the replacement I did with the flames generated by sprite E6 and I realized the sprite flames moved at different speeds, unlike mine, so I decided to make a more accurate version, now with eight different animation patterns. Doing this is not so hard actually, but it's kind of tedious and time consuming, so I just got rid of the annoying part for you.
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After comparing the replacement I did with the flames generated by sprite E6 and I realized the sprite flames moved at different speeds, unlike mine, so I decided to make a more accurate version, now with eight different animation patterns. Doing this is not so hard actually, but it's kind of tedious and time consuming, so I just got rid of the annoying part for you.
Video
Download