May as well participate, too. I was planning to get a new hack ready but that didn't work well because of too less spare time. However, I can say that I'm working on a new hack and I provide you with a few screenshots first.
Title screen
Introduction (There is more but I won't spoil it yet)
Instead of having a world system the player can choose which world he/she wants to start in. However, it won't say which theme it is and how hard it is. All I can say is that you HAVE TO complete all worlds in order to continue.
Warp Pipe underground section
(You may notice the puff of smoke there on the edge. This is because I was shooting accidently)
Wild Wild West, yup.
And since I don't have a demo ready or anything playable I'm going to release something that might comes in handy for you graphics rippers.
It's called "Tile 25 Changer".
Ever been annoyed by map 16 tile 25 which uses the 8x8 tiles F8 used to fill the screen's space that you have to check where to replace the ripped graphics or how to re-arrange them? This is usually not a big deal but people like me prefer to keep the ExGFX as untouched as possible from the original games and therefor I decided to write this small little patch.
Download
Usage:
Simply insert the patch by changing the freespace location (in SNES format).
Every tile is set to $25 on default but if you have used 8x8 tile F8 and let's say for example 8x8 tile 0100 is free you simply pick an unused map 16 tile ($1D and $1E are unused by default already) and edit their 8x8 tiles to the blank ones. Change the map16 tile in blank.asm for that level and re-insert. Done.
Title screen
Introduction (There is more but I won't spoil it yet)
Instead of having a world system the player can choose which world he/she wants to start in. However, it won't say which theme it is and how hard it is. All I can say is that you HAVE TO complete all worlds in order to continue.
Warp Pipe underground section
(You may notice the puff of smoke there on the edge. This is because I was shooting accidently)
Wild Wild West, yup.
And since I don't have a demo ready or anything playable I'm going to release something that might comes in handy for you graphics rippers.
It's called "Tile 25 Changer".
Ever been annoyed by map 16 tile 25 which uses the 8x8 tiles F8 used to fill the screen's space that you have to check where to replace the ripped graphics or how to re-arrange them? This is usually not a big deal but people like me prefer to keep the ExGFX as untouched as possible from the original games and therefor I decided to write this small little patch.
Download
Usage:
Simply insert the patch by changing the freespace location (in SNES format).
Every tile is set to $25 on default but if you have used 8x8 tile F8 and let's say for example 8x8 tile 0100 is free you simply pick an unused map 16 tile ($1D and $1E are unused by default already) and edit their 8x8 tiles to the blank ones. Change the map16 tile in blank.asm for that level and re-insert. Done.