Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
I just played through the demo and very nice work very fun and entertaining.
I did find a few issues one the flurries are kinda buggy if you have a fire flower you can't pick them up as you shoot a fireball at the same time and fry their poor little fluffy selves and second they don't have great physics with heavy gravity like the fall super fast but this also allows them to clip through slopes and just fall out of the world.
The second issue is in the castle during the water section when it's all the way up what looks like safe ground actually kills you.
In the screenshot the large ice block looks like it could be stood on but if you stand on it, the game counts Mario to be in the water and you just die.
Lastly the boss I guess it's not really a problem but could you edit how fast he shoots the magic/fireballs? like not the frequency but how fast they move cause they're a little too fast.
I started working on world 2 shortly after I released demo 2 of The Quest for the Candies in late October. For now, here's the new title logo, the updated world 2 map and the first 2 levels of the world.
New Title Logo:
Previously the title screen looked a bit simplistic, so I added these font graphics to spice it up.
Updated World 2 Map:
At first I didn't put trees due to it being a cave, but then changed my mind.
Frigid Cave 1:
Frigid Cave 2:
Oh, and the water in #1 Larry's Castle now doesn't instantly kill Mario, now it kills him if he stays on it for longer than a second. This was achieved with this block.