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Blue koopa kicking
Forum Index - SMW Hacking - SMW Hacking Help - Blue koopa kicking
Pages: « 1 »
How can I disable blue koopas kicking shells?
Code
$01A716	1 byte	ASM	Set to 60 to stop Blue Koopas from kicking shells


Add this to an ASM file and patch it.
Code
org $01A716
db $60
I don't know of any way to disable it inside Lunar Magic, but you can disable it through SMW Customizer. Open the program and enter your ROM name (make sure it's in the same folder), then go to Misc. Sprite Options. Scroll down and you'll find a "Blue koopas kick shells" option. Uncheck that, then go back to the main menu and hit save.

Word of warning: If you decide to change any other parameters too, know that the "Sprite that spawns when Yoshi eats enough red berries" option is glitched.
Thanks, both methods work but is there a way to make it jump inside the shell?
I don't think so you might need a custom sprite for that
Alright, thanks again
Originally posted by Neeberz
Thanks, both methods work but is there a way to make it jump inside the shell?

Not that I know of. If you can do without either the red or green shell-less koopa then you could just copy the blue koopa's graphics over to theirs in yy-chr, and use one of them. If you just want the blue color and don't care about the actual koopa shape then you could just copy the blue koopa colours over to the red/green koopa's colours in the palette editor (but be careful about it changing the colour of other items in the level).
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Forum Index - SMW Hacking - SMW Hacking Help - Blue koopa kicking

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