Banner
C3 Voting ends in
18 HOURS, 45 MINUTES AND 41 SECONDS
Views: 875,495,092
Time:
30 users online: Ayami, Dan2point5, Diba9Br, Diego, EternalBlue86, foamywubba, FODDER, FYRE150, Hinalyte, Hooded Edge, jardeson01, Kleyson Rodrigues, LOLRyan2006 the Goombud,  MarioFanGamer, MarioriaM,  Meirdent, Mellonpizza, Milk, Mirann, NewPointless,  NopeContest, Rilla Roo, ShibaMA, SimFan96, Sokobansolver, Steven,  Stivi, Teaser, Ultima, yogui - Guests: 65 - Bots: 79 Users: 48,839 (2,494 active)
Latest: ShibaMA
Not logged in.
Disco Block by Nowieso, swunsh_
Forum Index - Valley of Bowser - Moderation Questions - Blocks - Disco Block by Nowieso, swunsh_
Pages: « 1 » Link
File Name: Disco Block
Submitted: by XMASWieso
Authors: XMASWieso, swunsh_
Act As: 25 or 130
Includes GFX: Yes
Description: Koopas and shells touching this block turn into a Discoshell.
This block also works if it is placed on layer 2.

ASM made by Nowieso, Graphics and Animation made by swunsh_ .

Credit is optional, just don't claim it as your own.
Screenshots:
Tested with: GPS 1.4.1, LM 3.10, ZMZ 1.08 and SA-1 1.32.

A nice block, sure, but I'll have to remove it because of two little reasons you can fix rather quickly:

1) Your block works with dead shells too (it turns them to disco shells as well). You may check if the sprite is in a valid state before changing it;

2) You may consider adding the paratroopas to the sprites which get changed to disco shells.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Blocks - Disco Block by Nowieso, swunsh_

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks