And, now, Night Mountain 1:
I've decided to change the level names to show the world's name with a number, like on all of my other hacks, except for the Monty Mole Island series.
Also, I haven't made a userbar yet. It's done now:
I have nothing to say about the plot since is a common plot seen in many games/rom-hacks (mario saving peach from bowser), but i love the concept of limiting the palettes to 2 colours (red and green).
The first double post of this thread! Night Mountain 4:
This level has rexes and timed lifts like on level 4-5 in MRTGM, but doesn't have bouncing Rexes. There are Hammer Bros., but they're not pictured.
Also I forgot about Night Mountain 5 in the previous post and I've fixed this small mistake. So I still need to make 2 levels and the world 3 map before the demo is released.
Triple post! Night Mountain 5:
This level uses Mandew's bouncing Spingy eggs, and I also had to use the line guide act fix patch (even though it wasn't remoderated) because this level is on the Rope 3 tileset.
Only #2 Roy's Castle and the world 3 map is left before I release the demo. I hope I can release it in time for C3.
I played through the demo and found a couple issues.
one I'm pretty sure is a vanilla glitch but when I hit a ?block next to a pipe I got pushed inside the pipe and died kind of like the noteblock clipping glitch.
The second I'm trying to think of the level name but it's where you go in a pipe and have a coin snake that's needed to cross lava if you mess up the reset door doesn't reset the coin snake. I believe that's because you inserted it through the object window and not direct map16. Map16 ignores the memory index which allows blocks like that to be reused otherwise the next time you hit it, it'll just be a single coin. This is a softlock as you're only option at that point is to just jump in the level cause you can't leave the room.
MarioFanGamer SMW ASM Moderator Invincible Mario
Posts: 4533/5262
Since:
Location: Germany
Pronouns: He/Him
The second I'm trying to think of the level name but it's where you go in a pipe and have a coin snake that's needed to cross lava if you mess up the reset door doesn't reset the coin snake. I believe that's because you inserted it through the object window and not direct map16. Map16 ignores the memory index which allows blocks like that to be reused otherwise the next time you hit it, it'll just be a single coin. This is a softlock as you're only option at that point is to just jump in the level cause you can't leave the room.
There is just one problem: It never was an item memory issue. Instead, SMW literally cannot spawn two directional coins in a level even if they don't share the same position. The solution: Just disable that behaviour.
-------------------- Okay, my layout looks ugly.
Ninja Boy Forum Moderator, Discord Moderator, and Public Relations
Posts: 4272/5553
Since:
Location: Keeping it weird
Pronouns: He/Him
There is just one problem: It never was an item memory issue. Instead, SMW literally cannot spawn two directional coins in a level even if they don't share the same position. The solution: Just disable that behaviour.
Ah I wasn't aware of that fact I always thought it was a memory index feature.
Either way that softlock still exists currently.
Follow Us On