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ASM request thread
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2020 - ASM request thread
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That Grinder is awesome. Thanks for making it so quickly.
I am sure myself and others will have plenty of uses for it. #smrpg{gasp}
I want to see this........

Yoshi, swallows a full sized koopa with shell and all

Then after its in Yoshi's mouth for a while he swallows it

Then Yoshi lays and egg

Then the egg cracks open and a dry bones appears


In other words, Yoshi ate the koopa and nothing is left except for its skeleton. Like WOW!

*remember if yoshi eats like 10 berries he shits out an egg with mushroom inside, so the code would be based on that.
Originally posted by CalHal
Name: SMB1/NSMB/SMM Weird Shell Jumping trick.

Type: patch

Screenshots

Description: This patch will allow the koopa-troopa or buzzy beetle shells to add a new trick giving Mario the weird jump move. The Weird Shell Jump is an advanced trick used in Super Mario Maker and is probably the least well known variation of a shell jump. It is widely considered to be one of the most difficult to pull off tricks in the game. It also works on block stairs giving Mario 1ups while bouncing on the shell like in SMB1, NSMB, or SMM. There are no bugs in this shell trick, just Add SA-1.

Tutorial: http://kaizomariomaker.wikia.com/wiki/Weird_Shell_Jump/Tutorial


Something to do with the timer before sprites can be interacted after being kicked:
Code
	org $01A0A6
	LDA #$04
	
	org $01AAA4
	LDA #$04
	
	org $01A886
	LDA #$08


Note: you may have to fiddle with the [#$xx]s because setting it too low makes it possible for the player to immediately get hit by his own kicked shell as it leaves the player.

--------------------
Give thanks to RPG hacker for working on Asar.
Think you can whip up a Grinder sprite that can have the speed customized, have it be able to properly chase mario and be able to climb walls and such? There's something I think is similar, but it jumps allot and it breaks some things.

And I know one request per person, but also a way to use the triangles to run on ceilings and back to walls.

If so, the first one would work fine. Not sure if there's something related to the wall triangle tbh.
Originally posted by Erik_The_Swift
And I know one request per person, but also a way to use the triangles to run on ceilings and back to walls.

If so, the first one would work fine. Not sure if there's something related to the wall triangle tbh.


Erik made a patch that allows you to use the wall triangles to run on ceilings, if you want to try it, it's right here.

Here's a couple of gifs of the patch in action.

Originally posted by Knight of Time
Originally posted by Erik_The_Swift
And I know one request per person, but also a way to use the triangles to run on ceilings and back to walls.

If so, the first one would work fine. Not sure if there's something related to the wall triangle tbh.


Erik made a patch that allows you to use the wall triangles to run on ceilings, if you want to try it, it's right here.

Here's a couple of gifs of the patch in action.




That's exactly what I'm looking for! Question is, how do I use/insert it? Is it like a regular ASM or UberASM?
As I mentioned already, it's a patch, so you'll need to use Asar to patch it. But you'll need to use GPS first.

After that, all you need to do is take the triangle tiles (found at map16 tiles 1B4 and 1B5 in Direct Map16 Access), copy them over to 1C4 and 1C5, flip their graphics vertically, and make the two upside down triangles act like tiles 1C4 and 1C5 respectively. They should work for you then.
I fulfilled another request, this time made by Sweetdude. He though it would not be vanilla enough so he erased the request, but I got enough interested on it so ended up doing it. I won't be submitting this one to the patches section for now, though, since it's still not fully compatible with SA-1 and it still has some issues, but everybody who wants it can download it here:

Pokeball Effect (beta)

This patch makes it so an sprite touched by Mario's fireballs gets "stored" and it can be "released" when Mario fires away another fireball that touches a solid block. It should be used alongside the uberasm (since the uberasm sets the freeRAM flag necessary for it to work, so make sure to only use the uberasm code in all levels you want the powerup to be active).
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2020 - ASM request thread

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