Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Oh god I'm doing another port request thread [READ THE RULES OR BABY KITTENS WILL CRY]
So here's the thing, last time I did a port request thread I got seriously burnt out, so this year I'm doing things a little bit different. You're only allowed to request sampled SNES ports, because I can whip a port out with SPC2MML fairly easily. This way I won't get as burnt out porting a bunch of stuff from scratch. I can't promise I can do all of these because I do have a real life outside of SMWC and I don't want to devote all my time to porting songs, but I also enjoy making stuff for you guys, so here we are.
Here are the rules!
1. SNES sampled ports only for reasons stated above
2. The songs can be no longer than one minute UNLESS the song is repetitive and simple (Example: Secret of Mana - Still of the Night)
3. Only one request per person
Not rules, but things to keep in mind!
1. If the song is super complicated I'm less likely to port it
2. Some SNES games have really difficult sound engines to work with, so that may make it difficult for me to fulfill your request
the track is a tiny bit longer than a minute i hope that's not too bad.
A two second overflow is no big deal.
Originally posted by ShootingStarr
Originally posted by FailSandwich
Somewhere in the world, a baby kitten just started crying.
What..? What do you mean by that? I'm sorry, I don't quite follow.
The joke is you didn't read the rules.
I kinda classified SMW's default samples as being 'SNES Sampled' tbh... oh, wait. I see what you mean. Songs only from SNES games. I misread, is probably what happened. Don't sweat it, i'll delete the request.
Been kinda waiting for a port request thread for a while, and been wanting this song for some time too, so I was a bit jumpy.
How about Sequence Introduction on Speed Racer? It's over a minute long but it is a bit repetitive as the first part of the song loops again before the song has noticeable changes. If it's too complicated or too long, I totally understand.
Looking forward to seeing all of the awesome ports you do! And take it nice and easy too, don't burn yourself out or overwork yourself.
Alright, if your up for it, I'm gonna need your opinion on this one.
This song is called "The Soldier" (SPC Play)(SPC Play) from Rise of the Robots.
The song is about 2 minutes, which supersedes the 1 minute limit I know, but the song is generally repetitive regardless.
It does not seem to be that incredibly complex and it only uses 4 audio channels (which are on the last 4 channels apparently, so it's channels #4 to #7), each which seem to only switch instruments from time to time, but not too random at all, only #7 around the end of the song kinda keeps switching back and forth, but it's all a repetitive pattern.
Let me know if the song is too much or if there's anything you need to know.
-------------------- Hear me, o base and unbearable curs! You are assailed from within and without! Relent to my command, and you may survive!
I would love to see some love for Kishin Douji Zenki - Batoru Raiden (SNES),
Especially the music of Stage 2-3: "River Crossing" (There's also a MIDI) sadly the loop is ~1:18 long,
the first 45 seconds are really repetitive, but I would understand If you decide that is too much.