i hope (small, possibly) bugfixes are okay...
i cannot get this line guide acts like patch
to work with custom line guided sprites like this
. i was hoping its a simple fix but since i'm rather new to smw's code its been taking me a long time to investigate by myself. it seems like the games default sprites work fine on other gfx header modes other than the rope ones with alternate tiles but this example does not.
similar with this better platforms patch
. it seems like it should work properly with sprites that act like sprite 80 (the key) to move mario when he stands on them, but it does not (example: carryable pipe
. this by default acts like p-switch, but i changed the cfg to act like sprite 80 but it still does not work. i even inserted the key disassembly as a custom sprite and it doesn't work with that either.)
i hope this isn't too much to ask. i would appreciate anything to decide to do regardless. thank you.