I'd like to preface this with some general info as to why I decided to make this hack.
If you're unfamiliar with the Blind Kaizo Race that occurred last SGDQ (SGDQ 2019), then I'll briefly mention that I created a Kaizo level themed around Celeste for that race. It got enough positive feedback, both from random people online/in the audience and from people in the Kaizo community, that I decided to make a full hack themed around Celeste.
Anyway, this upcoming hack is my attempt at recreating the mechanics, graphics, etc from Celeste into Mario World. The dash, a modified (and arguably much better feeling) version of the wall jump code, and a bunch of different sprites are all (and will be) featured in this hack. Every level from Celeste will be represented in this hack, including a special "Chapter 10" that will be worked on as time goes on. Of course, this is just a demo, so not everything is finished, but I believe what I'm submitting is a good start.
Most of this project so far has been my own work. The graphics I ripped and formatted myself and I made most of the new code myself (in other words, not including retry patch or other things like that). Shoutouts to dtothefourth for being a big help in the ASM side of things, as he made a few things and kept me sane of things broke. I will note, however, that none of the music is by me. I have two people working on ports for the rest of the music that will eventually come, but right now I have a port of First Steps and Mirror Magic by com_poser and Maxodex respectively.
Things to note about this, as it's a demo:
Death counter might not work
The speedrun clock might not work
Strawberries counter doesn't work (I'm using blue moons as a placeholder)
If you try to erase an empty save file and cancel it, but then load that file, the game might crash. Idk I probably messed up a hijack, it'll obviously be fixed in the full release.
Now for some screenshots



And with that, there's my demo. If you end up playing it, I would love to hear feedback! I primarily would want to hear about how things feel (physics, sprites, etc) over the level design itself, but either is fine!
Download here.
If you're unfamiliar with the Blind Kaizo Race that occurred last SGDQ (SGDQ 2019), then I'll briefly mention that I created a Kaizo level themed around Celeste for that race. It got enough positive feedback, both from random people online/in the audience and from people in the Kaizo community, that I decided to make a full hack themed around Celeste.
Anyway, this upcoming hack is my attempt at recreating the mechanics, graphics, etc from Celeste into Mario World. The dash, a modified (and arguably much better feeling) version of the wall jump code, and a bunch of different sprites are all (and will be) featured in this hack. Every level from Celeste will be represented in this hack, including a special "Chapter 10" that will be worked on as time goes on. Of course, this is just a demo, so not everything is finished, but I believe what I'm submitting is a good start.
Most of this project so far has been my own work. The graphics I ripped and formatted myself and I made most of the new code myself (in other words, not including retry patch or other things like that). Shoutouts to dtothefourth for being a big help in the ASM side of things, as he made a few things and kept me sane of things broke. I will note, however, that none of the music is by me. I have two people working on ports for the rest of the music that will eventually come, but right now I have a port of First Steps and Mirror Magic by com_poser and Maxodex respectively.
Things to note about this, as it's a demo:
Death counter might not work
The speedrun clock might not work
Strawberries counter doesn't work (I'm using blue moons as a placeholder)
If you try to erase an empty save file and cancel it, but then load that file, the game might crash. Idk I probably messed up a hijack, it'll obviously be fixed in the full release.
Now for some screenshots










And with that, there's my demo. If you end up playing it, I would love to hear feedback! I primarily would want to hear about how things feel (physics, sprites, etc) over the level design itself, but either is fine!
Download here.