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Fixing smoke sprite screen wrapping

I am using Lx5's Custom Powerups plugin, which includes the custom Ice Flower powerup that allows you to throw iceballs. The iceballs that you throw are to bounce twice before disappearing into a cloud of smoke. The only problem is that the smoke tile, if offscreen by roughly 4 tiles, will still wrap and appear on the current screen where it shouldn't. If it's past 4 tiles offscreen, it doesn't wrap, but otherwise consistently does. I tried applying the Smoke Sprite High Bytes v1.3 but it doesn't seem to fix the problem.

Any advice or ideas?
That patch only fixes vanilla stuff and whatever uses vanilla code to generate smoke, which doesn't seem to be the case.
You would have to code support for that in LX5's stuff. Good luck with that lol.
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