Shortening your level isn't necessarily a bad thing and is a good solution if you don't want to play with multiple midway points. However, if you do so, you can't enjoy a good portion of your level shown on GIFs. Besides multiple checkpoints, you could've made some parts less tight, which I'll present alongside the other problems.
Strictly tight spaces (like the two-tile-wide gaps with poison mushrooms on 1F0 or
this) aren't really fun. You must just and fall really precisely, which isn't really easy.
On the other hand, some parts could be made trivial.
For example, you could die right after the checkpoint and wait a few seconds before you get to the first setup after the midway point just so the poison mushroom doesn't appear. Its position could be tweaked.
As well as the both setups with growing vines, where you could wait in a safe spot before the poison mushroom falls. In the second one, you could delete the ground and poison mushrooms and then add 1F0 instead. You could also add an invisible block right above the existent fence just so you can't really rush. I don't know if you can do much with the first growing vine setup. You could rework either this one or both.
I can take the shell
just like this.
Slight lag
here.
Otherwise, it's relaxing playing a beach kaizo level. Some setups were really creative, but you need to put more thought into every single one of them. Cheer up, you can improve your level!
I have a Discord server as well! (by joining,
you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.