Banner
Views: 837,788,275
Time:
28 users online: A-l-e-x-99, AmperSam,  Anorakun, BlackJack21, brium1, broom, Cartesius, Centipede, Digraced, Dispace, Doug Walker, Epic_stuff, Froger, Gabriel12102673, giu, h.carrell, imamelia, ImCos, LadiesMan217,  Major Flare, Manama, Murphmario, PumpkinKing, Santi, SF - The Dark Warrior,  Sinc-X, tcdw, westslasher2 - Guests: 69 - Bots: 55 Users: 45,806 (3,390 active)
Latest: WALUIGI6969420
Not logged in.
Remapping Sprite Colour Palettes
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Remapping Sprite Colour Palettes
Pages: « 1 »
I want to edit the colour palette of the falling spike, however changing this also directly affects Mario's palette. Is there any way to remap which palette row the falling spike uses, but only for a single level?
I think you'll need to get a disassembly of the falling spike sprite from the Sprites section, edit the .cfg file to change the palette, then insert the sprite as a custom sprite.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

I didn't even think of that. Thanks for the help!
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Remapping Sprite Colour Palettes

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy