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Super Mario Another Retro by Infinity
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario Another Retro by Infinity
Pages: « 1 »
File Name: Super Mario Another Retro
Submitted: by Infinity
Obsoletes: Super Mario Another Retro - C3 Demo
Authors: Infinity
Demo: No
Featured: No
Length: 70 exit(s)
Type: Standard: Normal
Description: C3 Winter 2020 (Full-version)

This hack is featured classic and modern. This game is similar to Super Mario World but it is also with graphics, this is the first hack. This work took almost a whole year but I managed.
Screenshots:
The hack is mostly fine; unfortunately however I'm removing this on the basis of having found several softlocks, of which according to the submission guidelines are basis for rejection.

This one here is the worst example. Although for most of them you need a cape, here you simply have to jump on that springboard to the left, and then you're stuck here.

Some other examples I found:
1, 2, 3

Comb through and make sure that the player is not able to get above the ceiling of your levels, you could try something like this patch here! (though I'm not sure how it will go with your cutscene areas)

My other major issue with the hack was slowdown, particularly in the later worlds: This screen here for example is moving at a slugs pace, despite not much going on.

I do have a theory as to why this is happening, and I believe that to be related to your sprite vertical spawn range. Go into Lunar Magic, click on #lm{sprhead} and there should be an option to customise that. The taller your spawn range, the more sprites you're gonna have out and about, which can be a problem for taller levels like this.

As for some other things:

Not quite sure what's up with the contents of this text box lol

An extremely unfair trap right here

Anyway, sorry for the inconvenience, but please keep this in mind, thank you!
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario Another Retro by Infinity

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