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First Level Feedback

I made my first level, ROM hack or Mario Maker, and would love some feedback. I am just looking for feedback on the game play. I was going for Kazio light, and a level that feels crowded/close together. The file is the only one on my file page, https://www.smwcentral.net/?p=files&u=42104. The level is set to Yoshi's house.

Thanks!

Edit: Sorry about that, thanks for letting me know, screenshots added below.

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Could you provide some screenshots to go along with your patch? Not only can give help draw people in but it's also one of the primary rules of this subforum.
So I just recently played through your first level, and this stage was both a surprise and a nice playthrough. When I first downloaded the bps. file for the stage, you have yet to upload any images of the stage. As a result, I was shocked when I saw that the stage was a kaizo-based one. But despite not being that good at kaizo myself, I decided to go through the stage in full. Let me talk about the stage from the beginning to the end.

To start, let's talk about the beginning section here. I like the little setup here to make the bullet bills look like they're shooting left; it's a nice detail for the stage and prevents the player from delaying the bills' spawning. I also like the fact that blue coins are used to signify a spin jump. That is pretty good design for a first stage! #smw{:TUP:}


As for this section, I do not like the fact that the jump to the upper platform is very tight. But that is what Kaizo is, so I can't complain here.


This section of the stage is flawed in a couple of ways. Firstly, it's a bit hard to figure out what the intended actions are here. And secondly, you can use the shell and L/R scrolling to remove a large amount of the challenge here.


Checkpoint! There's a tad bit of cutoff here though, but I'm not focused on aesthetics here; the main purpose of this post is to talk about the level design, so the small details can wait for now.


When I did this slide section for the first time, I got through this part in one go! Sliding sections can feel really good to go through- especially in Kaizo hacks- and this setup is no exception. Overall, this part was a great experience!


This part of the stage is pretty tame. Though small rest moments in Kaizo stages can be good, I would advise reworking this section so that the break section is smaller; large break portions in a Kaizo stage can disrupt or even kill the chaotic flow in it.


I loved this moment here! Getting past the munchers here was a bit tricky, but I certainly had a heart attack there! #smw{O_O}


I like this Koopa setup here! It is an idea that I never really thought of before when it comes to Kaizo, and it adds a good amount of timing here! A great portion right here!


And that is the end of the stage! Overall, this stage was not as hard as I was expecting for a Kaizo stage. Though it does have its flaws, it is pretty well-done and had some pretty neat ideas! And if some more work was done to the stage, I can certainly see this being a really good experience! An overall great start in stage development!

This is all that I have to write for now. I wish you good luck with your future endeavors, and I hope to see you later. Have a good day!

#smw{:peace:}
Adios!
Thanks for the response! I have made some changes from your feedback. Although I am curious what your are referring to as a "cutoff" here.

Thanks

Originally posted by Flippn'Fences



Checkpoint! There's a tad bit of cutoff here though, but I'm not focused on aesthetics here; the main purpose of this post is to talk about the level design, so the small details can wait for now.

Originally posted by airplaneface
Thanks for the response! I have made some changes from your feedback. Although I am curious what your are referring to as a "cutoff" here.

The corner tile on the left has a bit of dirt behind it where there should be transparency, probably because you placed a ground tile underneath it.

Also, the midway tape usually has an extra tile to the left of it that properly connects it to the post, which is missing here. Make sure you're using the "midway point bar" object from the Add Objects window, and you're placing it on top of the midway posts.

Those are minor points though, and very common mistakes to make. You'll develop an eye for them in no time. #tb{:)}