So I just recently played through your first level, and this stage was both a surprise and a nice playthrough. When I first downloaded the
bps. file for the stage, you have yet to upload any images of the stage. As a result, I was shocked when I saw that the stage was a kaizo-based one. But despite not being that good at kaizo myself, I decided to go through the stage in full. Let me talk about the stage from the beginning to the end.

To start, let's talk about the beginning section here. I like the little setup here to make the bullet bills look like they're shooting left; it's a nice detail for the stage and prevents the player from delaying the bills' spawning. I also like the fact that blue coins are used to signify a spin jump. That is pretty good design for a first stage!

As for this section, I do not like the fact that the jump to the upper platform is very tight. But that is what Kaizo is, so I can't complain here.

This section of the stage is flawed in a couple of ways. Firstly, it's a bit hard to figure out what the intended actions are here. And secondly, you can use the shell and L/R scrolling to remove a large amount of the challenge here.

Checkpoint! There's a tad bit of cutoff here though, but I'm not focused on aesthetics here; the main purpose of this post is to talk about the level design, so the small details can wait for now.

When I did this slide section for the first time, I got through this part in one go! Sliding sections can feel really good to go through- especially in Kaizo hacks- and this setup is no exception. Overall, this part was a great experience!

This part of the stage is pretty tame. Though small rest moments in Kaizo stages can be good, I would advise reworking this section so that the break section is smaller; large break portions in a Kaizo stage can disrupt or even kill the chaotic flow in it.

I loved this moment here! Getting past the munchers here was a bit tricky, but I certainly had a heart attack there!

I like this Koopa setup here! It is an idea that I never really thought of before when it comes to Kaizo, and it adds a good amount of timing here! A great portion right here!

And that is the end of the stage! Overall, this stage was not as hard as I was expecting for a Kaizo stage. Though it does have its flaws, it is pretty well-done and had some pretty neat ideas! And if some more work was done to the stage, I can certainly see this being a really good experience! An overall great start in stage development!
This is all that I have to write for now. I wish you good luck with your future endeavors, and I hope to see you later. Have a good day!

Adios!