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[CLOSED] Mario Vs. The Deadly Alliance BETA TESTING
Forum Index - SMW Hacking - Works in Progress - Hack Testing - [CLOSED] Mario Vs. The Deadly Alliance BETA TESTING
Pages: « 1 »
Hello everyone~! SpoodahBro here, letting you know that my hack is officially ready for Beta-Testing! After much play testing on my own time, I finally feel comfortable enough to present this hack to others for Beta-Testing.

One important thing I must note. I am not a professional by any means; so there may be somethings that won't look as nearly as impressive as you would normally see them in hacks of today. I'm still learning the basics and this is my very first hack I'm ever showing and releasing to the public. This doesn't mean I dont want any critiques. Just saying to keep that in mind lol.

With that said; here we go!
--------------------------------------------

-PLOT-
Five unnamed baddies in Bowser's Kingdom have been forming a group of their own after having been fed up with Bowser's incompetence and failure. Well finally, these five unknown enemies, referring to themselves as "The Deadly Alliance", finally make their move unbeknownst to Bowser. The five hijack Bowser's newest castle in the Quadra Region and take it upon themselves to kidnap the Princess. Mario must now hurry to the Quadra Region and save the Princess from this new imposing threat.

Your objective is to travel through the Quadra Region and its different set of worlds, each with their own theme. The objective is to go through the world, beat the member of the Deadly Alliance who inhabits said world and activated the Switch in the Switch Palace. All four switches must be activated in order to access the Final World.


-DIFFICULTY-
After World 1, you have the freedom to go to any island that you wish; though difficulty may vary. World's 1 and 2 have a modest difficulty; where as World's 3-5 difficulty is increased quite a bit. World 6's difficulty is quite hard.

-SCREENSHOTS-


-DOWNLOAD:- https://bin.smwcentral.net/u/34461/Mario%2BVs.%2BThe%2BDeadly%2BAllience.rar
Is this the full version? If I could go all the way, I'd love to. What's the exit?

--------------------
Hi, my name is Han Mi-so. Please take good care of me. ^^

I updated the picture.

* Lightning's Mario : Works In Progress (20 / 100%)
I Will Start the Beta Test Soonand Mention thinks i Find + I Make a Video Walktrough for Better Understanding :D

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Originally posted by SMW S.N.N
Is this the full version? If I could go all the way, I'd love to. What's the exit?


Its the full version, yes
I will beta test the hack if I have some time

--------------------
Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
Here is Part 1 i couldnt find any errors so far its a realy fun Gameplay with great nostalogic music choices :D

https://www.youtube.com/watch?v=u-13CA01d3E&feature=youtu.be

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Playtesting finished!
Well, first of all, let me say that the title screen looks good and can give the player an idea of how the hack will be. Also, the overworlds in the hack are great! Haven't found any perspective issue. Now for the worlds and levels:

World 1: Precious Plateau is a world that introduces the player to some stuff. There are some interesting levels, most of them have a traditional Mario game feeling. I found House of Hammers and Frantic Fishies to be the best levels in World 1. However, I found Fuzzy Fungi and Boom Boom's Bastion to be, maybe, quite too challenging for being World 1 levels, but that's just me. I found some small issues:

1. In Goomba Greens, this one's not really an issue, but you can lower the background on tile so the blue line at the bottom of the screen doesm't appear. Also, that piece of ground where the Dragon Coin is could be one more tile up, but that's more of a niptick:



2. Very minor cutoff in the cave section from Goomba Greens, probably unavoidable because of how the foreground was made. Not important, though:


3. There are only 4 Dragon Coins in Hilltop Heights.

4. A minor issue in Frantic Fishies. After cutting the goal tape, Layer 3 water disappears. Also, some levels have the goal post made differently from the normal ones as ypu can see in the screenshot (actually I don't see any problem there):


5. Fuzzy Fungi introduces a gimmick where Mushroom Platforms act in a certain way depending on their colour. From my point of view, I think it would be a good idea to tell the players how those platforms work. Also, while the level is decent, I think it can be, along with Boom Boom's Bastion, too challenging for being in World 1, due to some tricky jumps. At least, you
reward the player with 3 3-Up Moons
. This part of the level in the screenshot can be unfair due to the narrow space and the Fuzzies:


And now for the title screen level, The Quest to Quadra, it was a pleasant level, it keeps the Mario vibes quite well. Just a minor issue. After entering
the cave section with lots of coins after pressing the Blue P-Switch
, when coming back to the main level, getting the Coin Checkpoint can be a challenge. Maybe a block or something could help. Again, a minor niptick:


World 2: Spearmint Summit is pretty much the same as Precious Plateau, as the same type of design is used. There are some challenging levels too. It was a good world! I would say Perilous Platforms was my favourite level from this world. Now for the issues:

1. As lordkronos100 stated, there are only 4 Dragon Coins in Perilous Platforms.

2. In Conveyor Belt Craze, you can lose a life here, I think it could be because of how the conveyor works:


3. A narrow space where you have to duckjump in the same level. Minor, but a bit annoying:


4. A small grammar issue, I think it's Vicious Vegetation (not Vegitation).

5. Some players could mistake the decoration with working climbing vines in Temple Turmoil. Minor though:


6. At the start of Flooded Forest, a Red Koopa appears behind the tree
and it can be unexpected, maybe a bit unfair if you don't pay attention. Also, Layer 3 water disappears, but I've just read your post so I understand:




7. In the same level it's possible to farm 1-Ups with a Green Koopa Shell and you can go under the underwater section:





World 3: Molten Mines, a hot cave world, I think it's one of the best in the hack. New gimmicks are introduced
(Blazing Barrels, Ruby Ride, Gatling Gauntlet)
making the design a bit different from the previous world, yet keeping that traditional design in some levels like Fire Falls. Also, I found the optional secret level Skyhigh Sprint to be easier than the secret levels from world 1 and 2. Issues found:

1. In Searing Snakes, I think it would be a good idea to tell the player that those orange pipes hurt. Also, Layer 3 fog disappears:


2. In Red Scarlet Switch, don't release the P-Switch because it can go through the slope:


World 4: Withering Wasteland, a dark and sppoky world. The difficulty ot the hack increases from here. All the levels have that dark atmosphere, which is well made! Another thing to oint from now on is that secret levels except those from Worlds 1 and 2, are easier. Some issues found:

1. Layer 3 Fog disappears in Sneaky Spiders and Creepy Chill:




2. If you wait for the autoscrolling for a long time in Tanks of Terror and cross the goal, you can find this cutoff:


3. I think this platform behind the lava in Amethist Antics can be difficult to see. Also, it's possible to swim in the upper lava, at least in the flowing tiles:


World 5: Castle Calamity, a world with some challenging castles and dungeons! Harder than Withering Wasteland, though it still keeps the dark tone from the former. Some issues found:

1. Minor, though it wasn't easy to find those Hidden Blocks to get the Dragon Coin in Drowning Dungeon. Also, if you run and jump, Layer 3 water goes up, you may want to disable vertical scroll. Of course, it disappears when finishing the level:


2. Is it possible to lose a life in Aggresive Arsenal if you wait for the scrolling and then finish the level, maybe you could decrease the length of the area after the goal:


3. In the same level, there is a softlock. If you try to get the secret exit without pressing the Blue Switch, you must lose a life to get out. Do not enter the pipe which takes Mario to the area showed in the screenshot. You could consider making the pipe work and return to the scrolling level:


4. In Shifty Sapphire, it would be a good idea to tell players about what those grey sapphires do:


5. Watery Weapons is probably one of the most difficult and annoying levels in the hack due to the use of Torpedo Teds:


6. If you skip the level by swimming under the ground, you can find this cutoff at the end, you may want to fill that empty space with dirt tiles:


7. Both in Watery Weapons and Detonation Dread, as they finish in foggy areas, Layer 3 disappears after completing the level.

8. Cutoff after the Question Orb in Backwards Brigade:


Before entering world 6, in the level The Switch Bridge, the last area of the level consists of jumping and going up through a mountain, there are a couple of instances where you shouldn't defeat the enemies in order to advance. If you do so, you'll have to do a tricky jump after running:


World 6: Chaos Crater, the final world of the hack, being obviously the hardest in the hack, with longer levels which explains the number of seconds given in the levels. Some of the levels there remind me of levelengine's hack Bits and Pieces in terms of difficulty and challenges. Now for the issues:

1. Don't know why, maybe limitations? but the last Dragon Coin in Hectic Hallway doesn't appear:


2. It's quite tricky to get that checkpoint without taking damage from my point of view:


3. Ghoulish Galleon could be the second most annoying level due to the underwater section, while being decent, there are a couple of unfair situations related to boos:

That Big Boo and the Boos can hurt Mario in the upper part:


That group of Boos and the Bullet Bill Cannon can also damage Mario. I think there is kind of a luck factor:


4. If you bring the Blue P-Switch (I don't know if this happens with the Key) to the area where you foght against Big Boo, he won't appear. If you enter without any items, the battle goes as normally:


5. In Hungry Horrors, as a suggestion, you could use Super Mario Bros. level scrolling (not turning back), because if you return, those Eating Chomps will eat important stuff like this:


6. In Hazard Headquarters, the fact that you can't kill the Lakitu so you can get that Dragon Coin could be annoying for some players. Also, after finishing the level, another instance of cutoff:




7. In ???'s Castle
(is Kirby the final boss or just a placeholder?)
, specifically
in the section where you move the countdown platforms
, you can skip parts of the area:


Also, that jump is almost impossible to make without getting hurt by the spikes:


I've enjoyed this hack, in which most of the levels were great and challenging, though there a few instances of annoying moments (underwater areas from world 5 and 6). It combines traditional design with some new gimmicks
(fueled platforms, barrels...)
. I found 58 exits and difficulty would be very hard (similar to levelengine's Bits and Pieces!)
4,5/5 Great work!
Originally posted by N450
I will be updating this post when more progress in the hack is made.
Well, first of all, let me say that the title screen looks good and can give the player an idea of how the hack will be. Also, the overworlds in the hack are great! Haven't found any perspective issue. Now for the worlds and levels:

World 1: Precious Plateau is a world that introduces the player to some stuff. There are some interesting levels, most of them have a traditional Mario game feeling. I found House of Hammers and Frantic Fishies to be the best levels in World 1. However, I found Fuzzy Fungi and Boom Boom's Bastion to be, maybe, quite too challenging for being World 1 levels, but that's just me. I found some small issues:

1. In Goomba Greens, this one's not really an issue, but you can lower the background on tile so the blue line at the bottom of the screen doesm't appear. Also, that piece of ground where the Dragon Coin is could be one more tile up, but that's more of a niptick:



2. Very minor cutoff in the cave section from Goomba Greens, probably unavoidable because of how the foreground was made. Not important, though:


3. There are only 4 Dragon Coins in Hilltop Heights.

4. A minor issue in Frantic Fishies. After cutting the goal tape, Layer 3 water disappears. Also, some levels have the goal post made differently from the normal ones as ypu can see in the screenshot (actually I don't see any problem there):


5. Fuzzy Fungi introduces a gimmick where Mushroom Platforms act in a certain way depending on their colour. From my point of view, I think it would be a good idea to tell the players how those platforms work. Also, while the level is decent, I think it can be, along with Boom Boom's Bastion, too challenging for being in World 1, due to some tricky jumps. At least, you
reward the player with 3 3-Up Moons
. This part of the level in the screenshot can be unfair due to the narrow space and the Fuzzies:


And now for the title screen level, The Quest to Quadra, it was a pleasant level, it keeps the Mario vibes quite well. Just a minor issue. After entering
the cave section with lots of coins after pressing the Blue P-Switch
, when coming back to the main level, getting the Coin Checkpoint can be a challenge. Maybe a block or something could help. Again, a minor niptick:


The hack is great so far, just some small nipticks, but very enjoyable!

World 2: Playtesting


Thanks for bringing this to my attention! A couple of things I wanna touch upon real quick on some of the points you made.

3 - Wow! How did I miss that? I'll fix that up.

4 - This happens quite alot actually. I'm thinking about creating an area that's meant to be used as exits only so I won't have to worry about the Layer 3 Graphic disappearing on me.

5 - The Thing about Fuzzy Fungi is that its meant to be an optional secret level. The optional levels are meant to be challenging as the reward for beating the challenging level is great! But I'll see what I can do about making the level just a bit fairer.
Here is Part 2 Not realy Issues found but maybe not in Every Levels are 5 Dragon Coins :D

https://youtu.be/wqhsY8sBxPw

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Here is Part 3 So far no big Trouble but could you Look at the Last yoshi coin in The Castle its seems more like Suizidal than Worth to get them and im not sure what Happened in The Bonus Level The Platform before Exit seems to make something Strange after Going to The Exit :D

https://www.youtube.com/watch?v=xeSBweqgPbA&feature=youtu.be

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


No Problems and Issues found in World 4 Good work :D

https://youtu.be/zgY3FGgcMSI

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


I finished testing and found some errors like N450 noticed.

--------------------
Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
Here is Part 5 i found a Strange Graphical Bug in the Underwater Level with the New Enemys :D

https://youtu.be/8125XZv84bE

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Here is The Last Part of the Beta test a Bugy Yoshis House in The Credits was Found so far The Hack was Realy Nice to Play and Full Playable Good Work so far :D

https://youtu.be/Xt-VAJ2AsNY

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Originally posted by lordkronos100
Here is The Last Part of the Beta test a Bugy Yoshis House in The Credits was Found so far The Hack was Realy Nice to Play and Full Playable Good Work so far :D

https://youtu.be/Xt-VAJ2AsNY


Man that Fire Flower and Spin Jump became your biggest crutch XDD Joking aside, I saw your playthrough of the beta and you were great! Did not die even once!...though this means I might have to change a few things with some enemies.

Regardless, thank you for your feedback and play through of the game~!
Hey everyone~!! Just wanna say thanks to all of you who took up the offer in Beta-Testing this hack! I've gotten alot of great feedback (Even if it was just from 3 people haha). We're nearing the end of February and we are at the final stretch of this hack to its completion, So I should explain what are my next plans, as well as what are my future plans after this hack is complete.

-PROGRESS REPORT-
With Beta-Testing wrapping up; I can now focus on my next plan. I intend to make adjustments to my hack based on the feedback that I got, as well as add and change a few things. What you saw in the Beta will NOT reflect what you end up getting in the final version. Some changes were made...some are major. some are minor. Once said changes have been made; I'm going to do one FINAL play test. While Doing so, I'll go ahead and gather up all of the credits needed for the End Credits. Let's hope I can remember who owned what XD Once all that is done; that only leaves one last final job...Creating the Actual Final Boss. THAT...is gonna be a big challenge and I might need help on that one...We'll see how it goes.

-FUTURE PLANS?-
So I know what your probably wondering. Will there be more after Mario Vs. The Deadly Alliance?

Short Answer: Yes.

Long Answer (And I know this is probably speaking alittle too early on this haha): I intend to make a trilogy out of this; dubbed "The Chaos Saga". A trilogy of hacks in which Mario and the gang fend off against a new threat...that isn't Bowser. I'd say more...but that would just go into spoiler territory lol. Just know that what you see now is only the beginning~
Are you still looking for feedback on the demo you sent out? I've still been playing it and making a lot of notes (it's going somewhat slowly because I do one world at a time, but it's still going nonetheless), and I feel like I've got quite a few bits of critique and comments that might be worth sharing once I'm done.
Originally posted by K.T.B.
Are you still looking for feedback on the demo you sent out? I've still been playing it and making a lot of notes (it's going somewhat slowly because I do one world at a time, but it's still going nonetheless), and I feel like I've got quite a few bits of critique and comments that might be worth sharing once I'm done.


No worries. Still waiting on your feedback.
Originally posted by SpoodahBro
Hey everyone~!! Just wanna say thanks to all of you who took up the offer in Beta-Testing this hack! I've gotten alot of great feedback (Even if it was just from 3 people haha). We're nearing the end of February and we are at the final stretch of this hack to its completion, So I should explain what are my next plans, as well as what are my future plans after this hack is complete.

-PROGRESS REPORT-
With Beta-Testing wrapping up; I can now focus on my next plan. I intend to make adjustments to my hack based on the feedback that I got, as well as add and change a few things. What you saw in the Beta will NOT reflect what you end up getting in the final version. Some changes were made...some are major. some are minor. Once said changes have been made; I'm going to do one FINAL play test. While Doing so, I'll go ahead and gather up all of the credits needed for the End Credits. Let's hope I can remember who owned what XD Once all that is done; that only leaves one last final job...Creating the Actual Final Boss. THAT...is gonna be a big challenge and I might need help on that one...We'll see how it goes.

-FUTURE PLANS?-
So I know what your probably wondering. Will there be more after Mario Vs. The Deadly Alliance?

Short Answer: Yes.

Long Answer (And I know this is probably speaking alittle too early on this haha): I intend to make a trilogy out of this; dubbed "The Chaos Saga". A trilogy of hacks in which Mario and the gang fend off against a new threat...that isn't Bowser. I'd say more...but that would just go into spoiler territory lol. Just know that what you see now is only the beginning~

Thats Actualy Great news i Had a lot Fun Playing your Hack the Music Choices compared to the Athmospere and the Level Design were Top and you Quick become one of My Favorit Hack Creators so its a Huge Happyness for me to Know there will be come more in Future if you Keep up with your Hacks like that i See no Problems that your Hack couldnt be Acctepted :D

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Hello Everyone~! I figured I'd let you all know that as of today; Beta-Testing is officially closed! Thank you all so much to those who participated. Things are now looking good for the hack as I'm nearly done with my personal play-testing.

From any and all new updates; please refer back to the original post here: https://www.smwcentral.net/?p=viewthread&t=93521 Also, if there are any other Beta-Testers who still haven't gotten back to me with their comments and what not; please send them to me via PM.

Thanks again, everyone~!
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