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100 Rooms of Enemies: The Nightmare Edition >> It's Done. [A March 31st Update]
Forum Index - SMW Hacking - Works in Progress - 100 Rooms of Enemies: The Nightmare Edition >> It's Done. [A March 31st Update]
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SNESLab Wiki Page
talkhaus thread.






As the magnum opus of my and Mellonpizza's hacking careers, 100 Rooms of Enemies: The Nightmare Edition is the third and final update to the original game featuring several fixes, multiple unlockable playable characters, the ability to have Arcade and Do or Die in the same rom, and a brand new mode known as "Nightmare". The Nightmare Edition features new Short Cut rooms in Arcade mode, a new time attack feature in Do or Die, and a new set of remixed rooms that are harder than the original 100. Oh how hard? Well...




...it's definitely a step up. Because of how hard it actually is, we decided to hold back the "one hit KO" difficulty we originally wanted to do for Nightmare for a more fair experience. It's essentially Arcade Hard Mode, making all the rooms a step up from their originals. The reason we throw the term "remixed" is because these are essentially harder versions of the rooms. And yes, we plan on having the bosses be harder too. We hope to see many of you get as high as you can in the new Nightmare Mode.

Oh yeah we said there are multiple characters... We have a specially designed system that allows for us to insert multiple playable characters within' the same SMW ROM hack we developed since 2015. So far, we've revealed that Luigi, Demo (from the ASMT series), K-16 (from the Sicari series), and Wario all making their appearances with many distinctions between them. Demo acts as a reskin with a new soundtrack and general feel, Luigi retains his high jump and slippery traction (but not the hover), K-16 with her multi-frame animations and abilities found in Sicari 2 - The Brink of Time, and Wario using his brand new Wario Dash specifically coded for this game. The rest of the characters we plan on keeping a secret until the game is released.



"A Robot From Another World" Trailer (K-16 Reveal, slightly outdated)
"Gambly Night" Trailer (Wario Reveal)
"Very Important Person" Trailer (Boon Reveal)

We also have uploaded many of the tracks that will be used for The Nightmare Edition through what is known as the 100 Rooms Advent Calendar where every day I uploaded a new song from anywhere in the game from December 1st to January 3rd. The biggest surprise was the inclusion of the original Trials of the Parrot from A2MT used for Demo during the Nightmare version of Rooms 90-96. All the songs from the 100 Rooms Advent Calendar, as well as the original v2.0.0. Soundtrack and the various songs used during other 100 Rooms related update videos, add up to a total of over 70+ songs. Let's just say the credits will be even bigger than the original.

We will update between 2 weeks and a month both here, the talkhaus thread, and for quick updates I have my twitter as well (@DaizoDeeVon). Mellonpizza (known as @Craz_Xexe) is allowed to make updates too on occasion. Thank you for understanding, and we hope to have a demo of the game out by march at the earliest. As for the final release date, we cannot reveal considering we've tried to make a deadline many times without success. I will just say that progress has been more active than ever before, and we both want to see this to the very end. For now, wait and see what's coming next!
Judging by the screenshots it seems very cool. Waiting for more updates.

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Hello! An update, as promised.

As of now, nothing super big has been happening besides a lot of char_ID:7 tracks being worked on as well as Wario's soundtrack. We've also been working on char_ID:5's soundtrack as well, but if you guys wanna help out we are looking for porters to port some of the final songs required for both the main game and the characters.

I can't see the contest being released this month with where we're at, especially since we've been both on burnout. There isn't a moment where I'm not thinking about 100 Rooms of Enemies, and I want this to be the best version of the game. On Twitter I've been sharing a bit of dev stuff that has happened during development, including a funny Luigi related post that got a few good reactions out of it.

The biggest thing we've talked about is possibly releasing a v2.5.0. version with all 5 of the announced characters, but not the full Nightmare Mode experience. This would be an expanded version of the plans we had for the demo. That will mean the contest will not be released at the same time as v2.5.0, but you finally get a fixed version of the original 100 Rooms of Enemies with the convinience of having 2 modes on the same rom. This will not be called "The Nightmare Edition", but I don't think it should just be "100 Rooms of Enemies" alone either so I'm thinking of a name for it.

I know, all talk and no action, so take all this with a grain of salt.

---

TL:DR - Soundtrack is being worked on, burnout, I have stuff on twitter, and v2.5.0. release instead of a demo not titled "The Nightmare Edition".

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Long time no see, friends. For those who haven't watched our latest Team Nightmare Mini Direct, we have revealed two grand updates that will be additions to the new 100 Rooms of Enemies experience. First thing's first....a very important person arrives!





We have also introduced a prototype of the Nightmare Room 69 boss coded by me, "Golden Big Boo" (starring Demo).



His battle consists of two phases: a big form (where he will summon boo lasers and death blocks), and a lil' form (that shoots fireballs and spawn an array of flames after a bit.) Since this is a prototype Mellonpizza will be implementing tweaks so that this encounter can be a lot more interesting.

And that's it. For more info, probably check out the direct. Anyway, this is Daizo Dee Von of "Team Nightmare", and we will meet again.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




100 Rooms of Enemies is finished.

[Download]

Good bye, ..... .

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.







Motherfu-

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Links ▶ Twitter | Discord Server | YouTube | Steam | Twitch
Is this still being worked on? I am a huge fan of the originals and would love to play and stream this one as well? Ha Ha with the April fools joke though. Are there any estimations on when this will be close to available?
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Forum Index - SMW Hacking - Works in Progress - 100 Rooms of Enemies: The Nightmare Edition >> It's Done. [A March 31st Update]

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