I just got done finishing up the 3rd world. An arctic place. I had a bit of trouble making this stage. mainly the background of 3-1. The stage seemingly irreversibly being glitched! after changing the background after several failed attempts of saving it. I was able to fix this thankfully. 3-2 wasn't that much of a pain in the ass. 3-3 Was quite a bit of trial and error with its overall design. But I have some screenshots for you!
These spike enemies inspired by the Snow Spikes from NSMB(DS).
(P.S. The background above the mountains was supposed to be black to look more like it was night but the level editor would refuse to save it! So I unfortunately ditched the back background to save space but then the shitty level editor decided to make it so that the level is glitched and ends after 1 screen with a white cutoff part! Jumping into this white part is like ending the stage.
Ninjis make there grand return!
3-2 is a cave level non-creatively like the original.
A creepy looking guy that walks back and forth shooting flashing projectiles.
Lastly for right now a SMB3 style dungeon. Also with demons that explode when stomped on.
Now here's the struggle with 3-3, The balls you see the Rotodiscs orbiting around were supposed to be tile $FD. Wonder why some of the tiles in the screenshots look glitched? The level editor I use. Land Forger! Does not have access to all tiles! just a select few. It may not be on TCRF! But there ARE unused tiles in SML. I didn't know they were unused, But that's not the point! The point is that you cannot normally access these tile in land forger AT ALL. So the tile I couldn't access I replaced with tile I could access! Tiles that would not be used in a certain level. Go into my trusty Hex Editor! Find the decoy tiles and replace them with the tiles I can't access! Then with the tiles that were supposed to be the orbs(Tile $FD), there was a problem... Placing $FD in the level just fucks with the level. So I had to use a different tile!
P.S.(I fixed the rest of the problems Ninja Boy pointed out in the next Beta I will upload.)