Hello everyone!
Here's my entry for the KLDC 2020.
The level is called "Double Star", and if the name doesn't kinda give it out already, it's an Ultra Star styled level, and the gimmick is the use of Air Jumps!
And although the level is called "Double" Star, it actually isn't entirely made with double jump! xD
Download Link
Gameplay video
This is actually my first attempt at designing a kaizo level, as this has basically became a standard of my contest entries:
- My VLDC11 entry was my first level.
- My level for the Kochobo Dourado collab (which was held in a contest format) was my first chocolate level.
- My OWDC entry was my first Overworld.
- So now my KLDC entry had to be my first kaizo level, right? =D
My main goal with this level was to make a fun Ultra Star level with a difficulty that feels comfortable for me to play. (That, and not use shell jumps xD)
This level was heavily inspired by 2 levels in particular:
- "Ultra Star" from the original Kaizo Mario World
- "Mario's Jump v2.0" from Banzai Mario World
Ultra Star inspired basically the entire level structure, not only the pacing, theme and stuff, but also some specific choices i made, like using Line Guides on the first half, and Timed Lifts on the second. Mario's Jump v2.0 was a heavy inspiration for double jump setups, it served as a basis for my creativity with the execution of the gimmick.
My Youtube Channel
Here's my entry for the KLDC 2020.
The level is called "Double Star", and if the name doesn't kinda give it out already, it's an Ultra Star styled level, and the gimmick is the use of Air Jumps!
And although the level is called "Double" Star, it actually isn't entirely made with double jump! xD
Download Link
Gameplay video
This is actually my first attempt at designing a kaizo level, as this has basically became a standard of my contest entries:
- My VLDC11 entry was my first level.
- My level for the Kochobo Dourado collab (which was held in a contest format) was my first chocolate level.
- My OWDC entry was my first Overworld.
- So now my KLDC entry had to be my first kaizo level, right? =D
My main goal with this level was to make a fun Ultra Star level with a difficulty that feels comfortable for me to play. (That, and not use shell jumps xD)
This level was heavily inspired by 2 levels in particular:
- "Ultra Star" from the original Kaizo Mario World
- "Mario's Jump v2.0" from Banzai Mario World
Ultra Star inspired basically the entire level structure, not only the pacing, theme and stuff, but also some specific choices i made, like using Line Guides on the first half, and Timed Lifts on the second. Mario's Jump v2.0 was a heavy inspiration for double jump setups, it served as a basis for my creativity with the execution of the gimmick.
My Youtube Channel