Originally posted by SarielSubmitting an Ultra Star level as your contest entry is a sweet idea, especially with utilising double / triple jumps. It had some nice setups yet i wonder if it might me too tight sometimes?
However, wishing you best of luck with it!

Thanks!
About it being too tight, well, i admit, being my first kaizo level, i didn't know exactly what to go for as far as difficulty/tightness goes, or what i should expect from the player as a designer, if i should leave stuff for the player to figure out and let them learn it, or ease them into the setups or something (from my experience playing kaizo hacks, dying to learn timings/setups seems to be a common occurence).
My general idea was that i didn't want any setup to be free, especially in an Ultra Star setting where the gameplay is fast paced, so all of them had a bit of risk, but still having a consistent strategy to overcoming them. (most of them involve a full jump anyways, since the double jump mechanic prevents regrabs)
Although, as i said in the OP, my goal with this level was to have a difficulty that feels comfortable for me to play, and from my point of view i believe i succeeded at that. The majority of my testing was done without savestates, and i can get through it pretty consistently, and as i'm not particularly skilled at playing kaizo, that leads me to believe actual kaizo players won't have problems with it.
Of course there is the fact i'm the creator, and i might be biased due to that, and knowing how to tackle every setup right off the bat (and there are a few where you have to know exactly when to jump, like the one at 0:19 where you have to wait for the platform to sink before jumping), but i didn't feel any setup was particularly tight (there is the one at 1:15, the hardest in the level in my opinion, but that's kinda the intention of that particular setup, and i don't feel it's that much harder than the rest of the level).
So if you, or anyone else who might play it, feel something is too tight or feels like a difficulty spike, feel free to tell me, and i'll try to take a look at it before the deadline. ;)
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