Hello! I built my own Super Mario Maker on my PC using Direct X. It wasn't easy and took a lot of time.
This stage I am showing is the typical grasslands suburbs area that you would find in the opening stage of a typical Mario game. The music is my own.
It took one entire month but I finally managed to add Yoshi to my video game.
No, you really didn't think that I would leave out Yoshi, did you?
It was really difficult. I suspect there are still a few bugs. I would also like to tweak his behavior but the important thing is that I have managed to code the cutest Dino-Dragon in the video gaming world into my custom hack.
I think I will add a few more options to my custom Mario game - most notably the Invincibility Star, the end and mid gate bars, and a few more enemies - before I reorganize and revise some of the stages. I would like to make them easier and shorter. (No, I am NOT going for a KAIZO award.) After that, I will make a "final product" of my hack.
Super Mario is, of course, a trademark of Nintendo.
I got these Mario, Luigi, and enemy sprites from someone named AwesomeZack.
I got the foreground tiles from TetraVega.
I got the background tiles and other enemy sprites from jdaster64.
I got other background tiles from CrapCom.