Banner
Views: 1,003,753,160
Time:
10 users online: ASSATAKKU, Aurel509,  Bench-kun, Hanzo, LiamBLOL, lordkronos100, milgrips, monkey03297, TheCrazyBuzzyBeetle, Zavok - Guests: 71 - Bots: 134 Users: 54,851 (2,034 active)
Tip: Palettes 0-3 do not work correctly on the overworld unless you use LM's option to disable the event reveal animation.
Not logged in.
New Kaizo Hack (name isn't decided yet)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - New Kaizo Hack (name isn't decided yet)
Pages: « 1 » Link
Hi guys, hope you all are having a nice day.

During the second half of January and February I've been making my second kaizo light hack. I haven't decided the name yet, but I have 12 exits already done. The hack features vanilla physics (except in boo fights, which have L/R spawning blocks patch), also there's some of custom palettes, and a bit of custom graphics (foreground of castle level).

Here's some screenshots, a little teaser. I hope this hack is finished during first days of March.

















I'm open to any comment, suggestion, or criticism. I'll post a demo video soon.

See ya!
This is a simple idea for an underwater big boo fight. Isn't the definitive version. It can varies, or change completely.

Here's a little teaser.


I'll thank you any comments, suggestions, criticism.
See ya guys!
We must have missed this when you first posted - but I've moved this to the Kaizo subforum for you where the cool kaizo kids hang out. You'll probably get some feedback there.

Good luck with the hack!
Pages: « 1 » Link
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - New Kaizo Hack (name isn't decided yet)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks