Address | Length | Type | Description | Submitter |
$01E522 | 11 bytes | ASM | Code that makes sprite 32, the Dry Bones that stays on ledges, throw bones when the overworld level is 10D. You can change $01E522 to [80 1E] to make sprite 32 never throw bones, or you can change $01E526 to [80 07] to make the sprite throw bones in all overworld levels. $01E52A is the overworld level in question; it follows the format of RAM address $13BF. | imamelia |