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$01E522 by imamelia

Address Length Type Description Submitter
$01E522 11 bytes ASM Code that makes sprite 32, the Dry Bones that stays on ledges, throw bones when the overworld level is 10D.

You can change $01E522 to [80 1E] to make sprite 32 never throw bones, or you can change $01E526 to [80 07] to make the sprite throw bones in all overworld levels. $01E52A is the overworld level in question; it follows the format of RAM address $13BF.
imamelia
Update submitted.