Code that makes sprite 32, the Dry Bones that stays on ledges, throw bones when the overworld level is 10D.
You can change $01E522 to [80 1E] to make sprite 32 never throw bones, or you can change $01E526 to [80 07] to make the sprite throw bones in all overworld levels. $01E52A is the overworld level in question; it follows the format of RAM address $13BF.
Follow Us On